RFC: Hunting Exploits

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MagicManICT
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Re: RFC: Hunting Exploits

Post by MagicManICT »

IronHorde wrote:I've noticed this multiple times, recently with a bear i had flee'ing which "bearly" escaped my vision and when i drank and ran again - it was a fresh bear with no damage, resulting in my ko.
No it wasn't the "enrage mode" - it is a fresh animal that is not hurt. Someone else has seen this right? It happens ALOT while hunting.
Almost as if by jorb design.
it's not so much by design, but more random chance is high that if you see one bear, another won't be far off. I don't see whole dead bears very often, but often enough that they likely bolted and bled out and not found. (Odds are that a couple were poor enough quality someone didn't bother picking them up, too, but I find enough better bears to know they're probably not getting left behind.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
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Re: RFC: Hunting Exploits

Post by Granger »

We should be able to pick up a scent from a blood puddle to track the animal.

Apart from that: fleeing speed should be reducing the longer an animal runs, it's ok that it's quite fast the moment it decides to flee but afterwards it should slow down.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Yasodhara
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Re: RFC: Hunting Exploits

Post by Yasodhara »

jorb wrote: I realize that it may pain you to give these up, but for the sake of the game, quality progression, general niceness, I ask you to.
I would imagine most of the people would be fine with exploitless hunting or whatever, but the thing is, there is no "legit" way to hunt. There are no special mechanics, no special tools, literally nothing, you either wastly outstat and/or outgear an animal and just face tank it or cheese it using environment or an army of alts. Let's say you remove those cheesy methods, would it slow things down? Probably, but most likely only for small groups/solo players. Would it be a good design decision to remove it without adding actual "rules" of how to hunt? In my opinion, absolutely not.
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APXEOLOG
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Re: RFC: Hunting Exploits

Post by APXEOLOG »

jorb wrote:I realize that it may pain you to give these up, but for the sake of the game, quality progression, general niceness, I ask you to.

I'd like to know all the good and easy ways you know of to go about killing animals that you really have no business killing on day one of a new world.

Help a brother out!
I don't know if this is still a thing, but in the past (start of this world) you could just time the punch well. Use a boat, aggro animal, move to the deep water. Then watch for the animation - as soon as you see animal "twitch" in your direction - come near, punch, get back on deep water. You have ~1 second window to fit this actions, but with some practice it's quite easy
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Kaios
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Re: RFC: Hunting Exploits

Post by Kaios »

IronHorde wrote:Is it an intended mechanic to damage an animal to the point of it running and it escapes your render and vision that once you reacquire the animal it always seem to be a fresh one that turns and attacks? This isn't just hurr durr fresh animal.
do you only damage it partial and it just resets if it escapes combat even one hit from death?

I've noticed this multiple times, recently with a bear i had flee'ing which "bearly" escaped my vision and when i drank and ran again - it was a fresh bear with no damage, resulting in my ko.
No it wasn't the "enrage mode" - it is a fresh animal that is not hurt. Someone else has seen this right? It happens ALOT while hunting.
Almost as if by jorb design.
No I don't think I've experienced that before. The more likely scenario which I have had happen numerous times is that once the animal leaves your vision and drops aggro it despawns and the animal you find and aggro ends up being an entirely different one. As far as I know the despawning issue with animals has never been resolved.
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IronHorde
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Re: RFC: Hunting Exploits

Post by IronHorde »

yeah that's what i mean - it's a fresh spawned animal with no damage and that is some bullshit as the other one is gone.
Neryph
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Re: RFC: Hunting Exploits

Post by Neryph »

I can't kill anything higher than a boar anyway. Deer maybe, but bear or higher destroys me. I have like 50 UA and 50 AGI on my hunter. z.z Please don't nerf cheesing or I won't be able to kill anything. z.z I really can't figure out how to kill stuff, and the guides seem outdated.
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MagicManICT
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Re: RFC: Hunting Exploits

Post by MagicManICT »

IronHorde wrote:yeah that's what i mean - it's a fresh spawned animal with no damage and that is some bullshit as the other one is gone.
Where one bear spawns, others are likely to spawn near it. From the way I see it, for every one that runs off and I lose, I find another bear I get a chance to kill so I'm less likely to go home empty handed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
proknah
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Re: RFC: Hunting Exploits

Post by proknah »

Didn't read everything, but just make early ranged big game hunting obsolete and you'll solve half of it.
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MagicManICT
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Re: RFC: Hunting Exploits

Post by MagicManICT »

proknah wrote:Didn't read everything, but just make early ranged big game hunting obsolete and you'll solve half of it.
you do know that it is, right? Arrows softcap the animal. If you have low quality weapons, you're going to need a lot of arrows to take down a bear, and especially a mammoth.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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