HnH Needs Adjustment to Wipe Frequency or Progression

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Tichothewolf
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Tichothewolf »

Oddity wrote:yeah, low tech virtual camping H&H is better than a lot of the bougie shit they've added in Hafen

imagine not playing haven on ur phone tho
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grumgrumganoe
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by grumgrumganoe »

Oddity wrote:yeah, low tech virtual camping H&H is better than a lot of the bougie shit they've added in Hafen
I Believe old haven and hearth is playable, problem is the world hasnt reset since 2013 or whatever. If only there were private servers for old H&H……………..…….………..………,……..
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Tichothewolf
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Tichothewolf »

grumgrumganoe wrote:
Oddity wrote:yeah, low tech virtual camping H&H is better than a lot of the bougie shit they've added in Hafen
I Believe old haven and hearth is playable, problem is the world hasnt reset since 2013 or whatever. If only there were private servers for old H&H……………..…….………..………,……..


stop bitching about wipes, start asking for singleplayer again
Tichothewolf
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Tichothewolf »

OLD H&H WAS BETTER


NO IT WASN'T


THREAD IS NOW OBSOLETE
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Massa
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Massa »

Tichothewolf wrote:
Massa wrote:I agree actually, the whole world should be the clay knife bumfight era.

That shit was the finest wine.
tell me more of this 'knife' made of what you called it? coal?
the first knives you get are flint, clay, or volcanic glass

i think ceramic got ok before metal took over
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Oddity
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Oddity »

grumgrumganoe wrote:
Oddity wrote:yeah, low tech virtual camping H&H is better than a lot of the bougie shit they've added in Hafen
I Believe old haven and hearth is playable, problem is the world hasnt reset since 2013 or whatever. If only there were private servers for old H&H……………..…….………..………,……..
working on it, I swear ;)
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Tichothewolf
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Tichothewolf »

i made a flint knife once

absolutely no use for it, thought it was a flatware
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Robben_DuMarsch
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Robben_DuMarsch »

Massa wrote:
Tichothewolf wrote:
Massa wrote:I agree actually, the whole world should be the clay knife bumfight era.

That shit was the finest wine.
tell me more of this 'knife' made of what you called it? coal?
the first knives you get are flint, clay, or volcanic glass

i think ceramic got ok before metal took over
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Pal
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Pal »

Interesting topic, I've read it all.

In my opinion, thing is it's too hard to fix such a niche concept like open PvP sandbox with not really attractive and demanding PvP. Most of such projects live in same life circle: influx of casual players -> mass massacre -> smaller and more hardcore playerbase -> even smaller bored niche playerbase

I believe H&H with quite a small overall tuning (regarding the work already done) could be world 1st crafting/farming cooperative MMO game with potential audience of millions players. Thousands and thousands of people play shitty mmo farms with 1/100 content and quality. H&H even have decent graphics compared to modern indie.

It's about UX and business model actually, not about balance. Also, I respect devs vision, it's their private property after all, if they want to keep gem under pillow.
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Robben_DuMarsch
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Re: HnH Needs Adjustment to Wipe Frequency or Progression

Post by Robben_DuMarsch »

Pal wrote:Interesting topic, I've read it all.

In my opinion, thing is it's too hard to fix such a niche concept like open PvP sandbox with not really attractive and demanding PvP. Most of such projects live in same life circle: influx of casual players -> mass massacre -> smaller and more hardcore playerbase -> even smaller bored niche playerbase

I believe H&H with quite a small overall tuning (regarding the work already done) could be world 1st crafting/farming cooperative MMO game with potential audience of millions players. Thousands and thousands of people play shitty mmo farms with 1/100 content and quality. H&H even have decent graphics compared to modern indie.

It's about UX and business model actually, not about balance. Also, I respect devs vision, it's their private property after all, if they want to keep gem under pillow.
Counterargument: How janky and ridiculous is Ark?
I'd argue HnH has much more in common with Ark than it does "the next great coop PVE MMO."

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