I assume (hope) the devs have other matters to attend to than developing this game.Fostik wrote:our primary development direction is to frustrate and be unsure regarding game continuationjorb wrote:
- Our primary development direction is toward object-controlled-objects.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Patch Anticipation Station

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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Patch Anticipation Station
Developing the game is their day job, right? That was the idea behind the whole cash shop, subscription system, etc. If they're not actually spending a significant amount of time developing the game, what are people paying for?dageir wrote:I assume (hope) the devs have other matters to attend to than developing this game.Fostik wrote:our primary development direction is to frustrate and be unsure regarding game continuationjorb wrote:
- Our primary development direction is toward object-controlled-objects.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Patch Anticipation Station
No idea. How much could the subs and cash shop yield anyways? Max concurrent player I have seen lately is about 170ish?VDZ wrote: Developing the game is their day job, right? That was the idea behind the whole cash shop, subscription system, etc. If they're not actually spending a significant amount of time developing the game, what are people paying for?
Not sure how many play in a week? And how many of these players actually pay anything?
There are as always some whales, but I guess they are far between.

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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Patch Anticipation Station
https://www.havenandhearth.com/portal/track/dageir wrote:No idea. How much could the subs and cash shop yield anyways? Max concurrent player I have seen lately is about 170ish?VDZ wrote: Developing the game is their day job, right? That was the idea behind the whole cash shop, subscription system, etc. If they're not actually spending a significant amount of time developing the game, what are people paying for?
Not sure how many play in a week? And how many of these players actually pay anything?
There are as always some whales, but I guess they are far between.
Past month, there has been 2638 unique users. However, I'm assuming this does count alts, as does the "current players online" -counter.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Patch Anticipation Station
Whatever this is tracking, I think it's pretty widely known that it is not doing a good or accurate job of showing how healthy the game population is.vatas wrote:https://www.havenandhearth.com/portal/track/dageir wrote:No idea. How much could the subs and cash shop yield anyways? Max concurrent player I have seen lately is about 170ish?VDZ wrote: Developing the game is their day job, right? That was the idea behind the whole cash shop, subscription system, etc. If they're not actually spending a significant amount of time developing the game, what are people paying for?
Not sure how many play in a week? And how many of these players actually pay anything?
There are as always some whales, but I guess they are far between.
Past month, there has been 2638 unique users. However, I'm assuming this does count alts, as does the "current players online" -counter.
I have a strong feeling that this is also counting forum traffic, which means that it's probably counting thousands of advertising bots that skim and skip over the page as well.
if you want an accurate look at how healthy the game is going, check this out.
http://104.168.47.162/RedFox/Haven/Tracker.html
spoiler:
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Patch Anticipation Station
160 peak at this stage in the world isn't unusual.Zentetsuken wrote:If you want to see how healthy the game is going, check this out.
http://104.168.47.162/RedFox/Haven/Tracker.html
spoiler:

People are just excited for a new world since it's roughly reset time. And they use "ded gaem" as a way to nudge the devs about it even though many of those haven't played for months lol.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Patch Anticipation Station
Having playerbase fluctuation with online decreasing to 15% of new world online in game world lifecycle does not say anything good about it's design.
Entire community pushes the point all along: wipes are fun, anything else unfun, develop game in this way, not another.
Entire community pushes the point all along: wipes are fun, anything else unfun, develop game in this way, not another.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Patch Anticipation Station
There are a number of sandbox PvP games that incorporate wipes as part of their game design. Haven is not alone. Rust is a good example, although on a much faster cycle.Fostik wrote:Having playerbase fluctuation with online decreasing to 15% of new world online in game world lifecycle does not say anything good about it's design.
Entire community pushes the point all along: wipes are fun, anything else unfun, develop game in this way, not another.
There's nothing wrong with liking that type of game. I like haven's rebirth cycle. And I've played pretty much every sandbox building game on the market including many that don't have wipes.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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PresqueVu
- Posts: 10
- Joined: Sat Feb 27, 2016 5:43 pm
Re: Patch Anticipation Station
Other sandbox games that don't wipe either have multiple servers that merge when populations shrink overtime, new fresh start servers, privately hosted worlds, or worlds that are procedurally generated or 100s of times bigger than a haven one.Sevenless wrote:There are a number of sandbox PvP games that incorporate wipes as part of their game design. Haven is not alone. Rust is a good example, although on a much faster cycle.Fostik wrote:Having playerbase fluctuation with online decreasing to 15% of new world online in game world lifecycle does not say anything good about it's design.
Entire community pushes the point all along: wipes are fun, anything else unfun, develop game in this way, not another.
There's nothing wrong with liking that type of game. I like haven's rebirth cycle. And I've played pretty much every sandbox building game on the market including many that don't have wipes.
Oh, and they actually market their games and have devs that communicate with the playerbase.
There are so many critical differences between Haven and other sandbox games that it's almost not even worth comparing.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Patch Anticipation Station
Surely there will be a patch this week
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.


