cobaltjones wrote:Probably been mentioned before, but couldn't find anything.
Could you have liquid holding devices display the quality of the liquid contained in them and not the quality of the actual item? Makes much more useful sense this way.
this
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
Why is it Haven (Using Enders client) Will sometimes run smoothly and sometimes run horridly? Even on beastly machines, its like a hit or miss situation. Sometimes restarting the client will fix it, sometimes emptying the Java temp Cache will fix it. Sometimes nothing will fix it no matter how hard you try. Is anyone else getting little issues like this?
I've noticed that sometimes these things might work, sometimes they don't. Restarting the Computer, restarting the client, emptying java temp files, cleaning temp files, maximizing or minimizing and then vice verses.
Does anyone else know of a way to smooth out the client? I like it when im able to zoom all the way out and it stays smooth like it should. Sucks logging in to the minimal graphics setting zoom and it being choppy when just a second ago it was perfectly fine before having to step away and restarting the client to log back in.
I need help..... I'm running windows 7 64-bit; I ran into the "cannot find javaw" error..... I rewrote the code as instructed in the troubleshooting and now i have an error stating "windows cannot find '-Xms256m'. make sure you typed the name correctly, and then try again" My code looks like this :
I think it's just Java, but this is probably one of the best places to post it.
Since reformatting my HnH is laggy as balls, I'm just fucking trippin nuts here, any time it has to write some movement to screen (ANY) it shoots up to 50%CPU, from a standard 6% without it, it's almost unplayable and I'm unable to leave my walls at all because anything could kill me and I wouldn't see it coming.
I probably fucked up with what version of Java I reinstalled when installing, I currently have Windows 7 x64, using x32 clients, and with x32 Java (Version 6 Update 26). I used to be able to run 8 clients at once, now I'm down to not even being able to run 1, can still run non-Java games fine (Steam/etc), would appreciate any help.
DatOneGuy wrote:I think it's just Java, but this is probably one of the best places to post it.
Since reformatting my HnH is laggy as balls, I'm just fucking trippin nuts here, any time it has to write some movement to screen (ANY) it shoots up to 50%CPU, from a standard 6% without it, it's almost unplayable and I'm unable to leave my walls at all because anything could kill me and I wouldn't see it coming.
I probably fucked up with what version of Java I reinstalled when installing, I currently have Windows 7 x64, using x32 clients, and with x32 Java (Version 6 Update 26). I used to be able to run 8 clients at once, now I'm down to not even being able to run 1, can still run non-Java games fine (Steam/etc), would appreciate any help.
Im using Windows 7 64 and 64Java as well. CPU usage only spikes during loads, then smooths out. My issue is that I tend to just either get a smooth client running or a total frame starved one. I've tinkered and toyed and can't seem to find the culprit.
had to delete my belt due to it crashing. after deleting my belt file, assigning anything eg. plow to slot 9 causes the game to crash. and makes my belt say
belt_10_-1=paginae/act/plow
however it was belt 1 slot 9, not belt 10 slot -1
ERRR: it appears assigning lots of different things to lots of different slots causes it to crash.... this is shortly after deleting my config file and starting from scratch. they all assign to belt 10, slot -1 and then it crashes my client.
edit2: got it working, but now it says 10_3=pow.... seems really messed up. iam only assigning to the first 2 belts, not belt 10.
EnderWiggin wrote:New version available through updater and update archive at mediaFire. Changes:
buckets/jars/flasks etc. now show quality of liquids inside them, if any
Window title now shows current character name
attention limit now correctly updates with change of INT
added reverse quality transfer (low to high) transfer with CTRL+ALT+SHIFT+Mousewheel
<3 I only hope now to get something that will tell us quality of kilns, ovens, barrels,... I dunno if this can be done by you or it has to be done by jorb but I rly rly hope so I can easily calculate quality.