stealth, exploration, and farming are all uncapped
given a long enough timeframe, neither is survival, cooking, carpentry, or sewing i suppose (domestic animal products)
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sabinati
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Potjeh
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Re: Combat Caps
The crafting skills are hardcapped by the materials, it's just that the cap itself can be moved. Combat skills, on the other hand, don't give a damn about gear.
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ewlol
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Re: Combat Caps
novaalpha wrote:
Well for instance, I see how insane amounts farming can be useful given enough time.
Still don't see your point.
Uh dude. Look at the fucking farming nerf. This means cooking, smithing, farming, sewing all have really no need to be above 175 or so for the entire world length. Marksmanship has never been needed above 300, and can be even lower now since we can't ever make ultra HQ bows (farming nerf again). Survival has no need to be above 300, and carp again never above 200. The only skills that have use over 200 really are Melee and UA, This means you can just raise and raise and raise them and still get fruits from your effort.
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novaalpha
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Re: Combat Caps
Given enough time, plants Q can go above 175. We don't know how long the worlds will last. Also, not sure about max surv needed since I have yet to see max level troll.ewlol wrote:This means cooking, smithing, farming, sewing all have really no need to be above 175 or so for the entire world length.
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burgingham
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Re: Combat Caps
Yeah that is the point, I assumed the world would not last long enough to create the necessity to raise any of the skills over 300 or so. Of course it is not a hardcap in the narrow sense of the word, I was exaggerating a bit since from a certain point forward you don't have to invest any significant amounts of LP into them anymore, other than for combat. Stealth I couldn't care about less, but I guess sab has a point there.novaalpha wrote:We don't know how long the worlds will last.
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sabinati
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Re: Combat Caps
yeah i'm not personally going to sink LP into stealth but i'm sure there will be people who do
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cloakblade
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Re: Combat Caps
Stealth could always be the uncapped arms race if combat is capped (come on it be funny and mildly stupid).
And I think the cap should quickly get to 200 and then slowly to 300 but then go to a complete. Also matters what effect what. If armor q and type effect UA's cap you could run around in 200q leather until you have good enough metal to justify the switch (and probably harder cap). For melee, if its capped based on weapon, then the initial increase should be better sense you probably won't have 200q soldier's swords anytime soon.
Edit: Oh and it could allow shields to give an interesting multiplier. Allowing a melee character to have better MC than they can attack with but they can block with it. And maybe metal shields that have a better multiplier (but maybe worse due to high q leather).
And I think the cap should quickly get to 200 and then slowly to 300 but then go to a complete. Also matters what effect what. If armor q and type effect UA's cap you could run around in 200q leather until you have good enough metal to justify the switch (and probably harder cap). For melee, if its capped based on weapon, then the initial increase should be better sense you probably won't have 200q soldier's swords anytime soon.
Edit: Oh and it could allow shields to give an interesting multiplier. Allowing a melee character to have better MC than they can attack with but they can block with it. And maybe metal shields that have a better multiplier (but maybe worse due to high q leather).
A.K.A. Suddo
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Kaios
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Re: Combat Caps
I haven't posted in this topic in awhile but I just thought I'd point something out. Some people have argued against a combat cap by saying that compared to the old system, this system makes LP gain a much slower process and thus a combat cap isn't needed.
There is something wrong with that statement. Is LP gain slower than before? Absolutely. You can no longer hunt for hours to get 1mil+ LP in a short time, sure. But come on, all it takes is a few hours a day to get your daily curiosity fix and with some decent int that's tons of LP in such a short amount of time with very, very little work actually involved. And with every other skill being limited due to resources and quality grind, combat is all that remains.
In my honest opinion, either a combat cap is needed or the curiosity system needs some revisions. I love it, I really do, but eventually it just becomes so easy to get LP that I just don't know what to do with the rest of my time. W3 may have had a major grinding aspect to it, but at least your main sources of LP (hunting, and farming) actually involved doing something more than foraging a couple of hours each day.
There is something wrong with that statement. Is LP gain slower than before? Absolutely. You can no longer hunt for hours to get 1mil+ LP in a short time, sure. But come on, all it takes is a few hours a day to get your daily curiosity fix and with some decent int that's tons of LP in such a short amount of time with very, very little work actually involved. And with every other skill being limited due to resources and quality grind, combat is all that remains.
In my honest opinion, either a combat cap is needed or the curiosity system needs some revisions. I love it, I really do, but eventually it just becomes so easy to get LP that I just don't know what to do with the rest of my time. W3 may have had a major grinding aspect to it, but at least your main sources of LP (hunting, and farming) actually involved doing something more than foraging a couple of hours each day.
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Oddity
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Re: Combat Caps
I wish the devs would post more responses about issues like this. I can only assume they have no thoughts on the matter at all.Kaios wrote:In my honest opinion, either a combat cap is needed or the curiosity system needs some revisions. I love it, I really do, but eventually it just becomes so easy to get LP that I just don't know what to do with the rest of my time. W3 may have had a major grinding aspect to it, but at least your main sources of LP (hunting, and farming) actually involved doing something more than foraging a couple of hours each day.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Jackard
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