Just random places, one was q79 or so water, maybe q80 didn't check.
I knew damn near nothing of Taar's 'holdings' before this, so I assume any inside warps linked to inside warps were them.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Taar is burning!
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Taar is burning!
I remember ending up in a place called high hill that seemed to have been raided already
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Taar is burning!
Tell me then, please, why Taar members knew stuff about your attack at R&C? Please do share. You know they said shit about how we "couldn't pierce their q50 steel".Hey guys from Pandemonium. It was fun to read how things were seen from your perspective. Now I would like to share some information about events passed, as it seems to me that you have quite a lot of misunderstandings.
I am not Taar villager, so I can also have some wrong information, but let me share you some facts about it which I am 90% sure about.
Next thing is a question. Could you please clarify who raided Roadville? Was it done by Pandemonium or some other rogue band you mentioned? I am just interested because afaik Roadville has nothing to do with Taar/raids/bug abusing mess.
The last thing is about "Taar's counterattack on Pandemonium allies" which is also most hilarious Let me be frank, I was the one who did lead the assault on R&C. Our group (except Portgas) is not related to Taar and/or part of "russian alliance" at all. We are on our own. Actually, we didn't even knew that it is allied with Pandemonium, and didn't care about vengeance for Taar or whoever. We thought of them as some losers village to try this new bug on . The reason why we did think so is the fact that we had boat clash with them about two days ago. It was like 6-7 of them versus 3 of us, and still they did lost one guy and fled shortly after. So, we had scents to their town, and thought - "why not?", as we also did report this bug shortly after discovering how it works.
Well, thats it about our reasons to raid R&C. I have to admit - we lost that fight, but it was quite exciting experience which I give you thanks for. Oh, and also I was full tradition
Oh wait. I forgot. Taar is just a bunch of russian liars.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Taar is burning!
also, i don't even remember fighting any rangers that we didn't set to the ground except the one that ran half way through the fight, are you sure that was even us firing at your "Q50steel plate"
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Sitting_Bill
- Posts: 503
- Joined: Tue Mar 15, 2011 12:35 am
Re: Taar is burning!
Congratulations. Kindof sad that it had to be using a bug, but it seems that is the only way to go with the current system. If only real life world wars were this one-sided...
Gunnar
Gunnar
in game character: Gunnar of Hlidarendi
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Taar is burning!
Has a major village EVER been raided using legal tactics? That right there should tell you that the entire siege mechanic is broken.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Taar is burning!
Also...
You are one in the same.
When will you finally admit that "reporting a bug and then abusing it 1 day later" is no different than not reporting the bug at all?novaalpha wrote:Said it before, will say it again.
novaalpha wrote:Fucking bug abusing dipshits strike again.
...
"Congratulations".
You are one in the same.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Taar is burning!
Sure.cobaltjones wrote:Has a major village EVER been raided using legal tactics? That right there should tell you that the entire siege mechanic is broken.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Taar is burning!
Well aware. We have started to formulate a new system, but well... our hands are kind of full.sabinati wrote:thisHeadshot wrote: I think its time to think about gameplay in game, when 3\4 all pvp events depends on bugs.
i realize it's hard to balance but please make it a priority to figure out some method of making pvp better. siege in particular is terrible. and no, i don't really have any good ideas to improve it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose