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werty894
- Posts: 58
- Joined: Thu Jan 06, 2011 9:23 pm
- Location: Hypeville
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Recent changes
Erm ... (if your interpretation of what Loftar sad is correct.) ... There are more way's than one to ruin a player base. And there are also more then one player base. ... But than again there are also plenty of other fish in the pool.maze wrote:loftar once said a few thing's to me ...
... He does not want to ruin the player base by ...
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samual82
- Posts: 83
- Joined: Thu Jun 17, 2010 11:57 pm
Re: Recent changes
village with pallisade, gate and no xroads--- wait at the edge of sight of the gates prepped to raid, to shoot the gate keeper or whoever opens the gate, raid moves from there, probly noobs, can kill with a sling or bow, failing that move in and ua
Village with pallisades and xroads--- unless i have a pallibasher handy, ignore, with palli basher, well thats easy
village with brick, gate and no xroads--- obvious isn't it.. mind you they might be vclaim hearthing with hf's outside.. doubt it though
village with brick, gate and xroads--- ignore, unless it's big enough that general players in the village wont notice the entire fence all the time, then wait for auspicious time, bubble a ram on the wall and break in
obviously, the xroads make life that much easier, and easier to protect your interests aswell, this is my take on a raiders analytic proccess, and i plan accordingly
Village with pallisades and xroads--- unless i have a pallibasher handy, ignore, with palli basher, well thats easy
village with brick, gate and no xroads--- obvious isn't it.. mind you they might be vclaim hearthing with hf's outside.. doubt it though
village with brick, gate and xroads--- ignore, unless it's big enough that general players in the village wont notice the entire fence all the time, then wait for auspicious time, bubble a ram on the wall and break in
obviously, the xroads make life that much easier, and easier to protect your interests aswell, this is my take on a raiders analytic proccess, and i plan accordingly
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Recent changes
here the msg with the link he gave me. I should not really be sharing but it might stop some QQ and make you understand why band aids and not full out fixes.Re: Announcements-
Sent: Sat Dec 03, 2011 5:54 am
From: loftar
To: maze
I'd like to make such an announcement if I could; I have been feeling quite bad for leaving Haven so alone for the past year, for sure.
The problem is that we don't really know exactly how to proceed (that has been true to some extent during Haven's entire life, which is why we have so seldom spoken about any plans for the future to begin with, but it is especially true now), so we wouldn't know what to write in an announcement anyway.
For now, this post by Jorb describes the situation rather well.
Screw the old system root for the new one.
Administrator of CoS
game ideas
game ideas
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Recent changes
No clue what the drama is about but I stand by the crossroad change under any and all circumstances. Crossroads being a few branches and some dreams is was and will always be retarded regardless of what detrimental effects it may admittedly have on the present gamestate where plenty of cheap crossroads are already established. The only thing I may admit is that we could have chosen a better time to mess with Haven at all, BUT!
Since all we hear are complaints about how broken the world and the game and the siege mechanics presently are, no one should mind the slightest if we decide to run some experiments to see what we can do about that. Long live the perpetual alpha, and go play something else if you don't like it.
Since all we hear are complaints about how broken the world and the game and the siege mechanics presently are, no one should mind the slightest if we decide to run some experiments to see what we can do about that. Long live the perpetual alpha, and go play something else if you don't like it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Recent changes
While we're on the subject, I wonder what bringing back brick-bashing would change....
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Recent changes
Or maybe, what if we removed teleport completely?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Recent changes
Or what if I randomly decided to go godfist something, just for sport and fun? 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Recent changes
Jorb, go back to bed, you drunkard!
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barracuda546
- Posts: 941
- Joined: Sun Jul 25, 2010 12:58 am
Re: Recent changes
i dare you tojorb wrote:Or maybe, what if we removed teleport completely?
"If you want to go quickly, go alone. If you want to go far, go together."