LadyV wrote:I do have one question about visitor buff. If someone walks through a gate left open with criminal acts on will they still have a buff?
loftar wrote:Once again, you get the buff when you pass through an open gate.
LadyV wrote:I do have one question about visitor buff. If someone walks through a gate left open with criminal acts on will they still have a buff?
loftar wrote:Once again, you get the buff when you pass through an open gate.
Partially, partially not. The problem being it's a LOT more convenient and easier to stay safe, while at the same time many times more difficult to raid if this is the only change made. People can just drop a gate, lock it, and leave it open forever without any effort made (Whereas before safety carried the constant weariness of having to ensure your gates are closed after moving around a lot)jorb wrote:And in this sense this patch has changed absolutely nothing. This was the case with or without this patch.DeadlyPencil wrote:so if i modified my client so i had small walls. built small walls around the front of my houses so that each house had a wall covering the front of it, with a gate that is always open where the house door is. i would essentially be unraidable.
Pumpkin LanternDaniAngione wrote:2 Questions:
1- What is emitting that "purple-ish" light we see reflected on the towers on the OP screenshot?
Yes.2- If I built the cellar before the patch but still have not finished removing the boulders, will it have walls?
Thank you for the fast reply. Uhmm, don't remember my pumpkin lanterns having such a cool light color, but there was nothing really white close to them so can't really tell. Nice to knowjorb wrote:Pumpkin LanternDaniAngione wrote:2 Questions:
1- What is emitting that "purple-ish" light we see reflected on the towers on the OP screenshot?
Yes.2- If I built the cellar before the patch but still have not finished removing the boulders, will it have walls?
no before the patch this method would be frigging annoying. i would have to have a space between my houses and the gate so that i could shut it and i would have to shut it all the time. i would also have to teleport out of the house since i wouldn't be carrying the master key and my HF would have to be in a house that could be exited and not protected by the gate system.jorb wrote:And in this sense this patch has changed absolutely nothing. This was the case with or without this patch.DeadlyPencil wrote:so if i modified my client so i had small walls. built small walls around the front of my houses so that each house had a wall covering the front of it, with a gate that is always open where the house door is. i would essentially be unraidable.
I could agree with this, but that cost should not be levied as menial labor that can be scripted away if you really care about it. Again, the only thing that goes away here -- unless I'm missing something -- are cheesy exploits, and if that is a problem then let's introduce new, good, mechanics instead of lamenting the loss of old, broken ones.Archiplex wrote:There should definitely be a cost to safety.
So now it's less annoying and you don't have to build an ugly layout that defies topological sense?DeadlyPencil wrote:i would have to have a space between my houses and the gate so that i could shut it and i would have to shut it all the time. i would also have to teleport out of the house since i wouldn't be carrying the master key and my HF would have to be in a house that could be exited and not protected by the gate system.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.