IMO the worst part about anvil spiraling isn't even that you can't really fight without either paying through the nose for gear, having an anvildaddy, or being part of one of the 3(4?,2?) villages with relevant anvils, it's the economic advantage you get from having a topQ anvil. I'm gonna guess this world is going to end with most top fighters having like 2k HP, and a couple of guys who went ham buying heart containers from their anvilmoney are gonna have like 6k HP.
The number of credos required to support/be a fighter is a pretty big gay, too, at least with how much effort they are to obtain.
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SnuggleSnail
- Posts: 3616
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Re: Why w11 is bad
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Kaios
- Posts: 9268
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Re: Why w11 is bad
Not really I told you the truth and I mentioned what I paid so far earlier because someone else asked me just like I asked you but I actually don’t give a fuck how much someone has spent either way, if you can afford to donate or purchase anything then that is great you’re right it’s not a competition. I’m more interested in discussing the game, we can talk about me in pm if you are so interested in me though. I live in Canada btw and I didn’t mean to offend you by calling your country poor, but sometimes that is the reality and players on this game use that fact as an argument to keep stupid payment systems that they can make money off of.cantalyssa wrote: Not sure when this turned into a dick measuring contest about being poor or not, but generally those that call other people out for being poor or living in a "poor country" are the ones living in said situation. I'm more than happy to post my transaction history for both of my accounts, assuming you do yours first.
So could you discuss the game like everyone else has been doing or would you kindly shut the fuck up? Thanks.
Oh man I hate this so much, why is running speed on forest increased by a credo? Players get such a rage boner when anything speed related is suggested or implemented except for some of these credo buffs it’s apparently fine to adjust player speed with skills not everyone will get.SnuggleSnail wrote: The number of credos required to support/be a fighter is a pretty big gay, too, at least with how much effort they are to obtain.
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bmjclark
- Posts: 4053
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Re: Why w11 is bad
Honestly, i think another issue that just outright kills the fun with it is that your own efforts are most likely useless anyways since you'll be outpaced by the bigger groups and might as well just pool your resources and continue to buy anvils from them rather than trying to make your own. It's honestly pretty staggering how little of my own tools i actually made this world because of this. It is not fun at all to just have to buy everything from bigger groups always to even try to stay mildly competitive due to the rates the quality goes up on these.SnuggleSnail wrote:IMO the worst part about anvil spiraling isn't even that you can't really fight without either paying through the nose for gear, having an anvildaddy, or being part of one of the 3(4?,2?) villages with relevant anvils, it's the economic advantage you get from having a topQ anvil. I'm gonna guess this world is going to end with most top fighters having like 2k HP, and a couple of guys who went ham buying heart containers from their anvilmoney are gonna have like 6k HP.
The number of credos required to support/be a fighter is a pretty big gay, too, at least with how much effort they are to obtain.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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SnuggleSnail
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Re: Why w11 is bad
Excerpts from a conversation I had with one of our new villagers early world:
IMO strider is the least egregious offender here. Cave hermit, scholar, and to a lesser extend gem hunter are all pretty grossKaios wrote:Oh man I hate this so much, why is running speed on forest increased by a credo? Players get such a rage boner when anything speed related is suggested or implemented except for some of these credo buffs it’s apparently fine to adjust player speed with skills not everyone will get.
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Headchef
- Posts: 1099
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Re: Why w11 is bad
Problem with credos in general is that they were going to be dead content from the start unless they were made so overpowered that you are irrelevant if you do not make them. This is the current case.
Of course some credos are more impactful than others but still it is definitely true.
It does provide ''a lot to do'' though, since siege has been killed anyway.
Of course some credos are more impactful than others but still it is definitely true.
It does provide ''a lot to do'' though, since siege has been killed anyway.
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dageir
- Posts: 1973
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Re: Why w11 is bad
The main problem is as always that almost nobody plays after 3-4 months after world reset.

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SnuggleSnail
- Posts: 3616
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Re: Why w11 is bad
I disagree, honestly. There's some nerd in my village that has nearly all of the credos, including gardener/herder who has literally never done anything related to gardener or herder, even with ample opportunities(read as: need) to participate in those activities. I've nothing but anecdotal evidence, but I suspect a large portion of the casual playerbase would want to do credos thematically related to what they're interested in irrespective of how good their perks actually are.
I mean, I'm going to bet 90%+ of the people with: fisherman, hunter, strider, potter, herder, quarryman, miner or blacksmith will never use them in any significant way, or even in a way that makes them worth the effort of obtaining. I mean, say you're some hermit/casual village dude and it takes you 10 hours to get potter. Unless you have a highQ acre node it's completely meaningless, and your time would've been much better spent doing literally anything else. You got herder? Great, there are like 2 people in the game who put enough effort into animals for a ~2% quality growth rate to be relevant. You got miner? Nice, how many thousands of ore are you going to need to mine/cook to offset the time it took to complete? Probably more than most people will ever go through.
...I would also suggest required unfun content is significantly worse than dead content, but I don't think that's a contentious statement
I mean, I'm going to bet 90%+ of the people with: fisherman, hunter, strider, potter, herder, quarryman, miner or blacksmith will never use them in any significant way, or even in a way that makes them worth the effort of obtaining. I mean, say you're some hermit/casual village dude and it takes you 10 hours to get potter. Unless you have a highQ acre node it's completely meaningless, and your time would've been much better spent doing literally anything else. You got herder? Great, there are like 2 people in the game who put enough effort into animals for a ~2% quality growth rate to be relevant. You got miner? Nice, how many thousands of ore are you going to need to mine/cook to offset the time it took to complete? Probably more than most people will ever go through.
...I would also suggest required unfun content is significantly worse than dead content, but I don't think that's a contentious statement
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Why w11 is bad
Yes that's true I think scholar is the one that allows multi-slot curios to be turned to single slot? I dunno how that works exactly I've never had it but it sounds really lame when dudes are using it in combination with ice to get millions of LP per ice.SnuggleSnail wrote:IMO strider is the least egregious offender here. Cave hermit, scholar, and to a lesser extend gem hunter are all pretty gross
Yeah but why? When I sail around the map during times that have 200-300 players you would think you might run in to someone out there and I see people talking in various realm chats but many of the locations I visit all appear to be dead with little to no players living there or performing any activities in that area so I'm wondering where the heck they are all at. It really sucks for realms that are in less populated areas of the map too because now that most of the world has already been covered by other realms their authority gain will be determined on which areas now remain the most active and too bad for everyone else.dageir wrote:The main problem is as always that almost nobody plays after 3-4 months after world reset.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Why w11 is bad
There's too much shit going on right now in the game, for it to be viable for casuals.
So all casuals unite, whine bitches make your voice heard!
So all casuals unite, whine bitches make your voice heard!
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Why w11 is bad
The reason I still play at all is that I have limited my activity to just making one kind of cheese. I farm, make fodder and cheese. Thats it. It gets quite repetetive, but it is all I have time to do.




