In that case, I would recommend JDK 15 instead. It does not require an account, it does have performance improvements, and I don't think it has any known issues.kirion wrote:Try the Java JDK 11, 64 bits version : https://www.oracle.com/ca-en/java/techn ... loads.html You'll need an oracle account but that's a minor inconvenience.
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: World 13
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: World 13
Huh, didn't knew the v15 worked. Good to know.
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: World 13
There is also a program that will help restore association of jar files with Java that worked for me, called Jarfix, I tried everything under the sun before using it and it fixed my issue. Definitely one to check out if it opens and immediately closes with no errors.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Game Development: World 13
Really good improvement on how metalworking scales now, if scales how I'm starting to suspect!
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Game Development: World 13
Smelter recipe is now 35 Bricks, 10 stones, 3 Hard Metal
Primitive smelter can't make iron, so smelters are walled behind finding tin and copper... Which seem pretty easy to find this world.
Primitive smelter can't make iron, so smelters are walled behind finding tin and copper... Which seem pretty easy to find this world.
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Uriel
- Posts: 752
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: World 13
Aye, great work devs!Jackwolf wrote:Really good improvement on how metalworking scales now, if scales how I'm starting to suspect!
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: World 13
It is kind of neat how you have go through a bronze age (brief though it may be) before you enter the iron age. A bit more historically accurate.
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Uriel
- Posts: 752
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: World 13
So... make iron on lvl 2+ or 3+NeoBasilisk wrote:It is kind of neat how you have go through a bronze age (brief though it may be) before you enter the iron age. A bit more historically accurate.
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Scarikas
- Posts: 47
- Joined: Sun Oct 17, 2010 7:31 am
Re: Game Development: World 13
Appears that questgivers now give you additional rewards like lessening your hunger and, as of the one I just got, increasing local boar quality by 1, which is pretty cool.
Also in the last world I could not find tin for a very long time and never found Copper at all. I found iron first. Kind of disappointing that it's now locked behind another tech branch.
Also in the last world I could not find tin for a very long time and never found Copper at all. I found iron first. Kind of disappointing that it's now locked behind another tech branch.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Game Development: World 13
This has been around since as early as World 10 I believe!Scarikas wrote:Appears that questgivers now give you additional rewards like lessening your hunger and, as of the one I just got, increasing local boar quality by 1, which is pretty cool.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17