Game Development: World 13

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: World 13

Post by loftar »

kirion wrote:Try the Java JDK 11, 64 bits version : https://www.oracle.com/ca-en/java/techn ... loads.html You'll need an oracle account but that's a minor inconvenience.
In that case, I would recommend JDK 15 instead. It does not require an account, it does have performance improvements, and I don't think it has any known issues.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kirion
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Re: Game Development: World 13

Post by kirion »

Huh, didn't knew the v15 worked. Good to know.
Stoneface
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Re: Game Development: World 13

Post by Stoneface »

There is also a program that will help restore association of jar files with Java that worked for me, called Jarfix, I tried everything under the sun before using it and it fixed my issue. Definitely one to check out if it opens and immediately closes with no errors.
Jackwolf
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Re: Game Development: World 13

Post by Jackwolf »

Really good improvement on how metalworking scales now, if scales how I'm starting to suspect!
Iron seems to be a LOT more common now, but no one has been able to make a proper smelter yet.

Given that no one I know has been able to get their hands on soft metal, I'm suspecting that to make a smelter you'll need soft metals now. which means they'll be a LOT more important in the scheme of raising metal ql, which creates a whole new dynamic in metal working.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Undefined
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Re: Game Development: World 13

Post by Undefined »

Smelter recipe is now 35 Bricks, 10 stones, 3 Hard Metal
Primitive smelter can't make iron, so smelters are walled behind finding tin and copper... Which seem pretty easy to find this world.
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Uriel
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Re: Game Development: World 13

Post by Uriel »

Jackwolf wrote:Really good improvement on how metalworking scales now, if scales how I'm starting to suspect!
Iron seems to be a LOT more common now, but no one has been able to make a proper smelter yet.

Given that no one I know has been able to get their hands on soft metal, I'm suspecting that to make a smelter you'll need soft metals now. which means they'll be a LOT more important in the scheme of raising metal ql, which creates a whole new dynamic in metal working.
Aye, great work devs!
NeoBasilisk
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Re: Game Development: World 13

Post by NeoBasilisk »

It is kind of neat how you have go through a bronze age (brief though it may be) before you enter the iron age. A bit more historically accurate.
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Uriel
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Re: Game Development: World 13

Post by Uriel »

NeoBasilisk wrote:It is kind of neat how you have go through a bronze age (brief though it may be) before you enter the iron age. A bit more historically accurate.
So... make iron on lvl 2+ or 3+ :)
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Scarikas
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Re: Game Development: World 13

Post by Scarikas »

Appears that questgivers now give you additional rewards like lessening your hunger and, as of the one I just got, increasing local boar quality by 1, which is pretty cool.

Also in the last world I could not find tin for a very long time and never found Copper at all. I found iron first. Kind of disappointing that it's now locked behind another tech branch.
Jackwolf
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Re: Game Development: World 13

Post by Jackwolf »

Scarikas wrote:Appears that questgivers now give you additional rewards like lessening your hunger and, as of the one I just got, increasing local boar quality by 1, which is pretty cool.
This has been around since as early as World 10 I believe!
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17

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