- movement speed now automatically returns to value set by player when possible
- added movement queuing with SHIFT
- added option to show player path
Game Client modified by Ender
Moderator: Phades
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
New version available through updater and update archive at mediaFire. Changes:
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Scilly_guy
- Posts: 337
- Joined: Thu Feb 24, 2011 4:32 pm
Re: Game Client modified by Ender
EnderWiggin wrote:I believe he meant tooltips that appears when hovering mouse over recipe. He wants it to expand like for combat moves. And in that expanded tooltip materials and conditions to build/craft should be described. I think this is a good idea. But can't be implemented in simple way. Those descriptions should be written manually, there's no way to get them from server in any meaningfull way. At least for buildings, that's for sure. If someone wishes to write such descriptions - I could help to encode them in res files and distribute with my client.
Yes, this! Do you just want the text then? Something like:
Mine Hole:
3x3 paved outside
blocks 300
boards 40
rope 20
hardened leather 10
leather 20
Perhaps the other way around, 300 blocks...?
Could you use miniature versions of the graphic for each material instead of the word?
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Game Client modified by Ender
Feature request: small-size mental inventory window that is separate from character sheet.
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GreenScape
- Posts: 554
- Joined: Thu Sep 16, 2010 2:39 pm
- Location: Ukraine, Kyiv
Re: Game Client modified by Ender
novaalpha wrote:Feature request: small-size mental inventory window that is separate from character sheet.
this. at least, separated(and hotkey please :]).
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Game Client modified by Ender
I even think that there is already such thing in client. It opens when you steal from koed/dead character.
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zahe
- Posts: 2
- Joined: Mon Mar 14, 2011 9:21 pm
Re: Game Client modified by Ender
great work with client
On last update, you add movement queuing with SHIFT.
And thats is a problem - at the moment, holding shift disable / enable lock to grid with building, and with latest update simply we cannot lock to grid :/
Could u baypass that ?(for ex. disable queuing when holding obiject?)
On last update, you add movement queuing with SHIFT.
And thats is a problem - at the moment, holding shift disable / enable lock to grid with building, and with latest update simply we cannot lock to grid :/
Could u baypass that ?(for ex. disable queuing when holding obiject?)
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Client modified by Ender
you should toss up Shift+Ctrl+QWER for setting that bar.
Other client I used had a very nice version going, bar underneath the running sprites instead of green overlay. Looks a tad nicer. Also hotkeys are just easier to use overall.
Other client I used had a very nice version going, bar underneath the running sprites instead of green overlay. Looks a tad nicer. Also hotkeys are just easier to use overall.
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Game Client modified by Ender
EnderWiggin wrote:New version available through updater and update archive at mediaFire. Changes:
- movement speed now automatically returns to value set by player when possible
- added movement queuing with SHIFT
- added option to show player path
If you were girl I would marry u...
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MercyLeigh
- Posts: 18
- Joined: Fri Jan 14, 2011 1:58 am
Re: Game Client modified by Ender
zahe wrote:great work with client![]()
On last update, you add movement queuing with SHIFT.
And thats is a problem - at the moment, holding shift disable / enable lock to grid with building, and with latest update simply we cannot lock to grid :/
Could u baypass that ?(for ex. disable queuing when holding obiject?)
I second this. Any way to turn off the movement queuing or by-pass it for centering objects?
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ThisNameWasntTaken
- Posts: 20
- Joined: Sun Feb 20, 2011 6:24 am
Ender Client Help?
My friend has Windows 7, and I've done everything I can to fix it.
His .bat file is as follows.
But - I keep getting "Unable to access jar file haven.jar". This is when I run it as admin, but when I run it normally, nothing happens.
His .bat file is as follows.
Code: Select all
.\updater\HnH_updater.exe
"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Program Files (x86)\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
pauseBut - I keep getting "Unable to access jar file haven.jar". This is when I run it as admin, but when I run it normally, nothing happens.