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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Grand List of Simple Questions
Pick / axe substance myth was busted already, and the person that put forth the theory himself ditched it. I think we're now going with the whole square average thinger as the right formula, taking all elements into account. Keep in mind that with this sort of formula as long as the elements sum up to the same number, a highly uneven distribution will be higher than an even one. So 100/10/10 is better than 40/40/40. A pick will also contribute double its qualities to the mining power formula, while an axe only 1x qualities.
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ApocalypsePlease
- Posts: 1164
- Joined: Mon Jun 27, 2011 12:52 am
Re: Grand List of Simple Questions
I will admit I did not do extensive testing to prove that substance was what matters, and it did already in my mind raise the question of how substance and vitality mattered,. So yes, the root of the average of squares (or as you call it "the whole square average thinger") is most plausible at this point. And yes, pickaxes continue to be more effective than axes.lachlaan wrote:Pick / axe substance myth was busted already, and the person that put forth the theory himself ditched it. I think we're now going with the whole square average thinger as the right formula, taking all elements into account. Keep in mind that with this sort of formula as long as the elements sum up to the same number, a highly uneven distribution will be higher than an even one. So 100/10/10 is better than 40/40/40. A pick will also contribute double its qualities to the mining power formula, while an axe only 1x qualities.
Inactive
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Grand List of Simple Questions
Village claim without authority will not enforce permissions and dosn't protect against decay.Kelody wrote:Thanks. What use is authority since traveling is gone.boreial wrote:no, last I heard statues increase village authority only, banners increase village area.Kelody wrote:Do statues expand village claims? It says it does on wiki. Does it have a timer until it's available?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Shipright
- Posts: 44
- Joined: Wed Jul 29, 2015 5:31 am
Re: Grand List of Simple Questions
So I went on a four hour forage/sight seeing trip north today. I saw a lot of villages large and small that had cattle dead on the ground. Sometimes 10+. Not lined up like it was done on purpose for later. Is there something going on or do dead cattle just persist a long time and these villages are inactive?
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ViscountGrizzley
- Posts: 3
- Joined: Wed Sep 09, 2009 2:18 am
Re: Grand List of Simple Questions
Can I move a cart across a river some how? Load it in a boat?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
Effectively no, not right now. Moving carts and wagons, as well as any other potential vehicles that can't be lifted or moved through shallow water, requires a raft, which hasn't been implemented yet. (Was a thing in previous worlds.)ViscountGrizzley wrote:Can I move a cart across a river some how? Load it in a boat?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Grand List of Simple Questions
Are pregnant cows supposed to take 5ish+ days to give birth?
And to avoid posting twice in a row :
Are calf properties supposed to swing so wildly that they can become 18/6/10 from a 10/10/10 mother and father being fed 40+ to all swill?
And to avoid posting twice in a row :
Are calf properties supposed to swing so wildly that they can become 18/6/10 from a 10/10/10 mother and father being fed 40+ to all swill?
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Grand List of Simple Questions
It seems so, a bull I killed lasted over two weeks before I butchered it, and a sheep lies since last monday and still doesn't smell. Wild animals usually decay in 3-4 days. I guess it's because wild animals kill off each other, and there would be corpses everywhere if it wasn't like that.Shipright wrote:So I went on a four hour forage/sight seeing trip north today. I saw a lot of villages large and small that had cattle dead on the ground. Sometimes 10+. Not lined up like it was done on purpose for later. Is there something going on or do dead cattle just persist a long time and these villages are inactive?
Yeah, they do that. For both questions.lachlaan wrote:Are pregnant cows supposed to take 5ish+ days to give birth?
And to avoid posting twice in a row :
Are calf properties supposed to swing so wildly that they can become 18/6/10 from a 10/10/10 mother and father being fed 40+ to all swill?
I noticed that sheep have much more twins than cattle. Got twins twice in a row, and once earlier. Anyone else getting this?
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In the beginning the Universe was created.
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LordBaal
- Posts: 28
- Joined: Thu Feb 10, 2011 6:32 am
Re: Grand List of Simple Questions
Is the Druidic Rite worth the 150000 LP?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Grand List of Simple Questions
For silk making atleast.LordBaal wrote:Is the Druidic Rite worth the 150000 LP?
Absolutely.
It will pretty much guarantee 2x more silk filaments from each cocoon. Which means 2x more production.
Also it is very handy for trees as you will get less ones that stop growing.
For farming that 1 extra seed isnt that critical, but if you do silk or/and plant trees lot I suggest to get it.
Also you can make great helmet.

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