The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
venatorvenator
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: The Ghost of Christmas Future, II

Post by venatorvenator »

It depends on the arrowhead and bow type potjteh. There are known events where archers killed lots of knights despite them wearing armor. And full plate only started being used very late, roughly at the same time as firearms, it's a common misconception to think it was a medieval thing. The point is that there is a constant arms race where there is a counter for every weapon and armor. Dying should have been very easy.

Before all that roman and medieval lethality I recall reading about battle wounds in ancient greece. The report concluded armors did work and were not penetrated by the weapons of that time, and that people died by wounds on uncovered areas like arms, thighs and neck, or by being trampled at combat - no wounds to head, chest, or legs.
Xcom wrote:Most good things last only a short time
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: The Ghost of Christmas Future, II

Post by painhertz »

venatorvenator wrote:It depends on the arrowhead and bow type potjteh. There are known events where archers killed lots of knights despite them wearing armor. And full plate only started being used very late, roughly at the same time as firearms, it's a common misconception to think it was a medieval thing. The point is that there is a constant arms race where there is a counter for every weapon and armor. Dying should have been very easy.

Before all that roman and medieval lethality I recall reading about battle wounds in ancient greece. The report concluded armors did work and were not penetrated by the weapons of that time, and that people died by wounds on uncovered areas like arms, thighs and neck, or by being trampled at combat - no wounds to head, chest, or legs.
As I remember the whole reason for Crossbows was to punch through armor, right?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
venatorvenator
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: The Ghost of Christmas Future, II

Post by venatorvenator »

Probably. And they pierce shields and mail as well. They're also easier to use so no decade-long archery training was needed.
Xcom wrote:Most good things last only a short time
User avatar
Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: The Ghost of Christmas Future, II

Post by Saxony4 »

painhertz wrote: As I remember the whole reason for Crossbows was to punch through armor, right?
Well not exactly, the idea of the Crossbow was to design a missile weapon that could be used by anyone easily.

It took great time and skill to be a good bowman, takes but a few minutes to learn how to point and shoot a crossbow.

The drawbacks were that it was very tiring to reload a crossbow, and you couldn't fire as often.
loftar wrote:git da mony
User avatar
Redkat
Posts: 520
Joined: Sat Jun 01, 2013 12:36 pm
Location: Sealand, Denmark

Re: The Ghost of Christmas Future, II

Post by Redkat »

painhertz wrote:
. :P And Catapults and Trebuchets Oh My!

Trebuchets :D I'll never forget the one I saw fired once in a middle age thingy . oh and the tournaments ;)

http://en.wikipedia.org/wiki/Trebuchet# ... _blide.jpg
User avatar
Metruption
Posts: 358
Joined: Tue Jun 10, 2014 12:26 am

Re: The Ghost of Christmas Future, II

Post by Metruption »

When you butcher a rabbit add like a 1% chance to get a rabbit's foot. It is a curio that can also be crafted into a lucky rabbit foot necklace with some string. At q10 the necklace increases the q of all foraged items by 1. The curio gives 1k lp over 4 hours.
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: The Ghost of Christmas Future, II

Post by Kaios »

Metruption wrote:When you butcher a rabbit add like a 1% chance to get a rabbit's foot. It is a curio that can also be crafted into a lucky rabbit foot necklace with some string. At q10 the necklace increases the q of all foraged items by 1. The curio gives 1k lp over 4 hours.
Such a curiosity is already in existence. The item that is, not those effects along with it.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: The Ghost of Christmas Future, II

Post by Oddity »

jordancoles wrote:when I first joined Haven in 2010-2011, the game had just entered the Dark Ages of no updates.
The time before that was the most glorious period in sandbox survival history.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
banok
Posts: 696
Joined: Tue Jan 26, 2010 3:59 am
Location: Homeless by choice

Re: The Ghost of Christmas Future, II

Post by banok »

Potjeh wrote:Modern infantry actually carry like double the weight of what a knight carried, and it's mostly concentrated in a backpack rather than being evenly distributed across the body. As for archers, not gonna happen. You'd need like a windlass-drawn crossbow (ie 500lb+ draw weight) to pierce plate reliably. There's a reason why people wore full plate in an age when steel was ridiculously expensive.
This is actually one of the biggest misconceptions about armour.

The main reason plate armour replaced chain mail was because it became CHEAPER to produce.

Chain mail takes thousands of man hours to make, they would't have bothered with it for over a millennia if it didn't stop arrows. Most "tests" where people shoot chain then plate and compare are completely wrong.

Anyway there are some interesting articles out there on internet about it but you'd have to find them yourself right now I'm afraid.

EDIT: found http://www.swordforum.com/forums/showth ... post493518

quite simply a must read
Last edited by banok on Tue Mar 17, 2015 8:27 am, edited 1 time in total.
User avatar
CheetosPotato
Posts: 158
Joined: Wed Sep 24, 2014 2:02 am

Re: The Ghost of Christmas Future, II

Post by CheetosPotato »

Metruption wrote:When you butcher a rabbit add like a 1% chance to get a rabbit's foot. It is a curio that can also be crafted into a lucky rabbit foot necklace with some string. At q10 the necklace increases the q of all foraged items by 1. The curio gives 1k lp over 4 hours.
http://ringofbrodgar.com/wiki/Lucky_Rabbit%27s_Foot
Also, I assume it would be increasing Survival. Foraged items seems a little specific for a wearable. Not a bad addition to the curio, though.

Return to “Announcements”