The right team of people could make such a game from scratch in about 6 month. But they didn't all these years. Why?FictionRyu wrote: LMAO. I'm talking nonsense? The right team of people or the right person can come along, steal this game, make HUGE profit.
This game is like Drawf Fortress/Gnomoria/many other clones, but with the direct control. Where's innovations?FictionRyu wrote: This game is an innovative game. As is there's not really anything like it other than Salem. Even that's being harshly criticized.
I remember days back then without lag. Online was double current amount, at about 500-600.FictionRyu wrote: Someone can come along and fix the lag. You know how many people will come flocking back once the lag is gone? I know my good friend and I would come back to playing this game if the lag were to be fixed.
The businessman will know that he pay people for 6 month and have the game up and running.FictionRyu wrote: It could be easier to make a clone, but to a business man, he'd see it to be a better profit to just fix the existing problems and throw in a few bones for the old dogs who play still.
Or he pays the men 6 month and MAYBE they'd manage to succeed in refactoring/revamping the game by that time.
Nah, you are definitely talking nonsense.FictionRyu wrote: this game could {theoretically} be as big as say Runescape. Or WoW.
I think it is a must to revrite the game from scratch to allow onlines over 1000.

