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1MoreGamer
- Posts: 63
- Joined: Tue Nov 03, 2015 6:59 pm
Re: Game Development: Prelude
could you also make it so players can change their skin tone
Why should you avoid players near salt sources? Because they're SALTY.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Prelude
Not a bad idea, and I hope we can try that out.sabinati wrote:maybe make something that allows us to customize the look of USEFUL items?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Prelude
I think this has a lot to do with the fact that if I wear my paper sack I lose my dhelm stats and become a target.loftar wrote:Because the current glitter sell virtually nothing at all, and neither did it sell more for the free Christmas-weeks. From what I've seen so far, I believe we could just as well go with donations as with such a model.
Other games have glamour systems that let people show off their swag, but I don't know if that works in a game like haven.
More items that build into swaggy village decorations would do better probably.
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passwort
- Posts: 11
- Joined: Thu Jan 07, 2016 1:08 am
Re: Game Development: Prelude
"I have stated this repeatedly, and am all ears if you have better suggestions."
well you bashed my suggestions face first into the ground >:
next idea(which is annoying but not limiting): energysystem -> actions ingame cost energy x and when its empty you have to wait, or: pay $$$ to replenish
well you bashed my suggestions face first into the ground >:
next idea(which is annoying but not limiting): energysystem -> actions ingame cost energy x and when its empty you have to wait, or: pay $$$ to replenish
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Game Development: Prelude
Old System was better in a way, like having the possibility to be close to subscribers with a free/verified account.jorb wrote:We're not trying to do that, though. We want the game to be monetized in some mild and forgiving way, quite simply. I have stated this repeatedly, and am all ears if you have better suggestions.passwort wrote:why do you even want to squeeze out as much money as possible out of an eternal alpha-community?

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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Game Development: Prelude
would pay for stuff like this.sabinati wrote:useless cosmetic stuff for town decoration would be rad too. fountains, more statues, etc
Hats are totally unappealing to me.
LS of Twin Lakes BIG TRUCKS
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Prelude
god.....passwort wrote:
next idea(which is annoying but not limiting): energysystem -> actions ingame cost energy x and when its empty you have to wait, or: pay $$$ to replenish
Click to read Developer's thoughts on PvP
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Prelude
Are you serious? You would seriously in your heart of hearts prefer this?passwort wrote:next idea(which is annoying but not limiting): energysystem -> actions ingame cost energy x and when its empty you have to wait, or: pay $$$ to replenish
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Prelude
<stupid double post>
Last edited by Lunarius_Haberdash on Thu Feb 04, 2016 1:48 am, edited 1 time in total.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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passwort
- Posts: 11
- Joined: Thu Jan 07, 2016 1:08 am
Re: Game Development: Prelude
"I think this has a lot to do with the fact that if I wear my paper sack I lose my dhelm stats and become a target.
Other games have glamour systems that let people show off their swag, but I don't know if that works in a game like haven.
More items that build into swaggy village decorations would do better probably."
how about special slots for costumes/skins? making your character unique ist kinda a good way to make pl want to buy stuff from the store i guess
Other games have glamour systems that let people show off their swag, but I don't know if that works in a game like haven.
More items that build into swaggy village decorations would do better probably."
how about special slots for costumes/skins? making your character unique ist kinda a good way to make pl want to buy stuff from the store i guess