+1theTrav wrote:Indeed they are. They are also free to throw themselves in the river. Neither of these actions however allow them to play their game in peace.ElGato wrote: Well, Travis, they are all free to track all the scents they want.
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Things you feel we need before map reset
jorb wrote:Haven aims to be hardcore.
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Dixel
- Posts: 29
- Joined: Tue Jan 26, 2010 5:28 pm
Re: Things you feel we need before map reset
well... for starters im a new player, so dunno how much this would contribute to the discussion...
first of all, i think the pvp system is superb, the problem here is that ppl rather destroy than build... kill than nourish... so... the solution is quite simple, make a police force in-game.... some group will surely get a kick out of it... it's simple, it's swift, it's justice....
make a new "post", call it somewhat like... crime reporting or something.... and there u go....
also, the posibility to make a jail and throw criminals in it, would make for a much better rollplaying... (reminds me of other MMOs, where GMs could "throw" ur char into jail for bug exploting or macroing)...
a dead criminal could respawn at 75% of his former value, but with a jail, they are stuck there "forever"... or until someone rescues them....
once the "police force" has everyone "behind bars", problem solved... now get working on it
...
PD: btw, i do belive in caps though, for the mere reason of unrealistic values... no human, no matter how strong they are, can break a palisade (insert brick wall here, if u like) in 30 seconds....
also, a cap would promote strategy, instead of pure blunt force of a single individual...
first of all, i think the pvp system is superb, the problem here is that ppl rather destroy than build... kill than nourish... so... the solution is quite simple, make a police force in-game.... some group will surely get a kick out of it... it's simple, it's swift, it's justice....
make a new "post", call it somewhat like... crime reporting or something.... and there u go....
also, the posibility to make a jail and throw criminals in it, would make for a much better rollplaying... (reminds me of other MMOs, where GMs could "throw" ur char into jail for bug exploting or macroing)...
a dead criminal could respawn at 75% of his former value, but with a jail, they are stuck there "forever"... or until someone rescues them....
once the "police force" has everyone "behind bars", problem solved... now get working on it
PD: btw, i do belive in caps though, for the mere reason of unrealistic values... no human, no matter how strong they are, can break a palisade (insert brick wall here, if u like) in 30 seconds....
also, a cap would promote strategy, instead of pure blunt force of a single individual...
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Things you feel we need before map reset
No. If you want a police force, build one up. That is what this game is about. And the PvP system is by no means superb, it sucks.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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Devour
- Posts: 326
- Joined: Mon Jun 01, 2009 10:13 am
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Things you feel we need before map reset
There already is a "police force", they are called "bored rangers". Sadly, they haven't gotten good enough to easily kill most criminals, so most murderers usually die when a fight goes wrong, unlike when in W3 they would be hunted down by rangers once they killed a few people.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Things you feel we need before map reset
What is wrong with you? Learn to read.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Things you feel we need before map reset
nice necro, not