Patch Anticipation Station

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Hasta
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Re: Patch Anticipation Station

Post by Hasta »

Pan_w_okularach wrote: i suggest that it goes straight to the main server
What's the difference? The testing grounds will be public, anyone who cares enough about "new tricks" can come and learn them.
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Ysh
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Re: Patch Anticipation Station

Post by Ysh »

Hasta wrote:
Pan_w_okularach wrote: i suggest that it goes straight to the main server
What's the difference? The testing grounds will be public, anyone who cares enough about "new tricks" can come and learn them.
Fast learner gets more profits if it goes to real server first.
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Hasta
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Re: Patch Anticipation Station

Post by Hasta »

Ysh wrote: Fast learner gets more profits if it goes to real server first.
Could you elaborate on "how" and "what profits"?
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Ysh
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Re: Patch Anticipation Station

Post by Ysh »

Hasta wrote:
Ysh wrote: Fast learner gets more profits if it goes to real server first.
Could you elaborate on "how" and "what profits"?
If player learns quick to how break new PvP system for winning better than opponent can, he can have advantage over opponent in battle. I assume being able to beat other player in combat can be used for leverage of profits.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Ozzy123
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Re: Patch Anticipation Station

Post by Ozzy123 »

Hasta wrote:
Ysh wrote: Fast learner gets more profits if it goes to real server first.
Could you elaborate on "how" and "what profits"?
Are you a retarded person? You're asking such a stupid questions in every single thread. Obviously, person who has the ability to learn new things faster will become good at combat faster. If it went on live server today and there would be a fight tommorow, the group that has greater amount of fast-learning people and people that already got to know some combat tricks would have adventage. In this case with test server after a week everyone will know all the tricks for the new combat system. Which isn't really a problem for me, but its what Mulder meant probably.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
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Enjoyment
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Re: Patch Anticipation Station

Post by Enjoyment »

So funny to see all that hype...
J&L stated - we're working on "some mysterious server-based system (let's call it Floating-Points-Cordinates). WHEN it will be implemented, AND TESTED OUT, than we MAY be able to implement further things LIKE bridges"
People: "Bridges!!!"
2 weeks later:
People: "Jorb, where're our bridges??? You're lier!"
Jorb: "We didn't said anything about bridges implementation. We're just working on system that ALLOWS to implement bridges or some other structures in future. But even THIS system is not ready. DON'T PLAN YOUR LIFE AROUND H&H UPDATES SCHEDULE!"
1 week later:
Jorb: "We want to try our new system on dedicated server. Please feedback."
People: "No BRIDGES??? You're lier!!!!"
English is neither my native lang, nor my best side...
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Ozzy123
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Re: Patch Anticipation Station

Post by Ozzy123 »

^ you probably dont understand that 90% of these "bridges" comments r for kek
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Ysh
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Re: Patch Anticipation Station

Post by Ysh »

Enjoyment wrote:So funny to see all that hype...
J&L stated - we're working on "some mysterious server-based system (let's call it Floating-Points-Cordinates). WHEN it will be implemented, AND TESTED OUT, than we MAY be able to implement further things LIKE bridges"
People: "Bridges!!!"
2 weeks later:
People: "Jorb, where're our bridges??? You're lier!"
Jorb: "We didn't said anything about bridges implementation. We're just working on system that ALLOWS to implement bridges or some other structures in future. But even THIS system is not ready. DON'T PLAN YOUR LIFE AROUND H&H UPDATES SCHEDULE!"
1 week later:
Jorb: "We want to try our new system on dedicated server. Please feedback."
People: "No BRIDGES??? You're lier!!!!"
You take forum complain too seriously, I think. I do not know if any one here becomes actually anger. Ragging on jorb is just jokes.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Hasta
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Re: Patch Anticipation Station

Post by Hasta »

Ozzy123 wrote:
Hasta wrote:
Ysh wrote: Fast learner gets more profits if it goes to real server first.
Could you elaborate on "how" and "what profits"?
Are you a retarded person? You're asking such a stupid questions in every single thread. Obviously, person who has the ability to learn new things faster will become good at combat faster. If it went on live server today and there would be a fight tommorow, the group that has greater amount of fast-learning people and people that already got to know some combat tricks would have adventage. In this case with test server after a week everyone will know all the tricks for the new combat system. Which isn't really a problem for me, but its what Mulder meant probably.
@Ozzy - First of all, keep your insults to yourself. Secondly, if by "advantage" you mean "the ability to immediately attack someone using new combat system", then, yes, I guess it's an "advantage". As for me, having a completely new mechanic mid-world tested and studied before implementing it on live server is a common sense.

In any way, testing new system is not for people to "learn tricks", but, mostly, to get feedback and "meaningful input", quoting Jorb.
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Granger
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Re: Patch Anticipation Station

Post by Granger »

Ysh wrote:Ragging on jorb is just jokes.
As is moderating away such jokes.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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