Fixing the important bug of the script icon not appearing
ydex wrote: I thought it would but all I get is this https://puu.sh/ujECf/47b004f7d9.jpg
ydex wrote: I thought it would but all I get is this https://puu.sh/ujECf/47b004f7d9.jpg
Code: Select all
take(Item,Inventory.Player);
drop(Item,Inventory.Container);
What does it do?Fostik wrote:Is there any examples to work with inventory? Im not sure it works good.
For example, i've got all items, select one of all, and trying to place it to containerBoth things won't work - returns false. Tested also lot other variants, but nope. How to make it work properly?Code: Select all
take(Item,Inventory.Player); drop(Item,Inventory.Container);
Not yet, I'll work on it, I still dont have a character thats combat safe to be able to stand still and collect data to mess with combat. and test combat controls. SInce iv been gone im pretty behind. Its a eventual goal thoughThedrah wrote:is there any support for combat? such as knowing openers of yourself and opponent
and the new fishing requires the use of clicking on a window, any chance for some help?
Just nothing. Both functions return false and do nothing.Paradoxs wrote: What does it do?
Does it pick up but not drop the item?
Fostik wrote:Just nothing. Both functions return false and do nothing.Paradoxs wrote: What does it do?
Does it pick up but not drop the item?
I will try your method today for drop. But i think problem is that 'Inventory.Player' is not defined, same as 'Inventory.Container'. When i tried to use object there was same false.
take("frog");take(Item, Inventory, Name);
so drop("frog" Inventory.Hand, "Crate") is the correct wayOne mistake I made was drop is actually
drop(Item, Inventory item is in, Inventory to drop to)
This works fine!Paradoxs wrote: so drop("frog" Inventory.Hand, "Crate") is the correct way
Make
And this! And check container slots too!kacper022 wrote:How can I get free solts in inventory?