spawningmink wrote:leaving scents should not be a death wish for a char, (this is still the case with how strong nidbanes are) if you piss me off and i kill you or bash your shit you should not be able to send 5 OP NPC after me giving me 100% death, just because i should be "brought to justice" why cant you track me and kill my char
Not everyone plays like you. Not everyone wants to pvp. Leaving scents for murder is the only reason that a toon should have a nidbane sent after them. I have said this 4 times now.
tbh I agree on that
Thank you, and i understand people not wanting to lose a 1mil lp toon. But the choices you make with that toon should carry the weight on the possible lost of that toon.
I accpet the rsik of losing my toon everytime I walk outside my gate. I accpet the risk that everything I worked for will be gone by a boar, a bear, a few bats, and other players. I accept that risk. A killer must be willing to accept the risk that a nidbane will kill them if the murder some one with 100klp plus.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
spawningmink wrote:last world I lost a 18kk combat char due to 5 nidbanes bugging out and attacking me, all because i went to an enemy base and killed 2 warriors
do you think its fair that I won a fight and still loose my char?
I been thinking about this senrio for a few mintues, and villages should be able to declare war against other villages, and in doing so removes the scent for murder from those villages respected kills to each other.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
spawningmink wrote:last world I lost a 18kk combat char due to 5 nidbanes bugging out and attacking me, all because i went to an enemy base and killed 2 warriors
do you think its fair that I won a fight and still loose my char?
I been thinking about this senrio for a few mintues, and villages should be able to declare war against other villages, and in doing so removes the scent for murder from those villages respected kills to each other.
their town didnt want war, they spoke shot on the fourm and we killed them. but i still lost the char due to the nidbanes being crazy broken. It doesnt matter if i killed 2 combat chars like i did or killed 2 naked alts, I still would have died to nidbanes
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
If you dont want war, then dont form a formal village. Formal villages should get more perks to offset the chance of war.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
spawningmink wrote:leaving scents should not be a death wish for a char, (this is still the case with how strong nidbanes are) if you piss me off and i kill you or bash your shit you should not be able to send 5 OP NPC after me giving me 100% death, just because i should be "brought to justice" why cant you track me and kill my char
Rather it should be controlled by the player, and if the person doesn't log within a certain time (since they need to be on to fight it) they fight the stronger NPC version, however, to take the skull you would need to kill the person with the player-controlled nidbane, so people don't just stall the timer for the NPC Nidbane to come active.
spawningmink wrote:leaving scents should not be a death wish for a char, (this is still the case with how strong nidbanes are) if you piss me off and i kill you or bash your shit you should not be able to send 5 OP NPC after me giving me 100% death, just because i should be "brought to justice" why cant you track me and kill my char
Rather it should be controlled by the player, and if the person doesn't log within a certain time (since they need to be on to fight it) they fight the stronger NPC version, however, to take the skull you would need to kill the person with the player-controlled nidbane, so people don't just stall the timer for the NPC Nidbane to come active.
or they could make it so nidbanes dont pen armor, need ip to attack and can only be sent on murder scents
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
There is a middle ground that will work, this all or nothing is not right.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.