Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gainst 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop!
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
Jalpha wrote:I believe in my interpretation of things.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Another Touch of Fix
I logged in without knowing about update, only strange thing was I aggro a tamed boar and it was blocked, but didn't think anything of it. Then I check the forums and read update, updated my village and claim permissions, and that's it. Farmed a little, ate a little, built new trellis and wine press for my grape juice factory. People just like to complain, the internet hating machine is always on the lookout for something to hate.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Game Development: Another Touch of Fix
It isn't fine when you're ending up with more openings than you had after using defensive movement.NOOBY93 wrote:Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gains 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop!
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Dominick
- Posts: 122
- Joined: Sun Sep 20, 2015 1:22 am
- Location: Australia
Re: Game Development: Another Touch of Fix
Unless the claim's owner or person with village permission is away, not on for a while or gone inactive... then rip.iamahh wrote:I logged in without knowing about update, only strange thing was I aggro a tamed boar and it was blocked, but didn't think anything of it. Then I check the forums and read update, updated my village and claim permissions, and that's it. Farmed a little, ate a little, built new trellis and wine press for my grape juice factory. People just like to complain, the internet hating machine is always on the lookout for something to hate.
That's not just mindless hate, but a legitimate concern.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
You don't, though. Zigzag is just fine. If you have 5 cards in it, it removes 75% yellow and 75% red on a 50 cooldown. It's fine if not too strong, the IP giving is justified.Colin500 wrote:It isn't fine when you're ending up with more openings than you had after using defensive movement.NOOBY93 wrote:Zigzag's fine. The problem lies in not being able to remove blue and green fast enough.Colin500 wrote:Using defensive movements is now like hitting yourself. Using zig zag against an opponent makes you drop for example 40 red opening, but then he gains 2 IP against you to deal another 45 opening with 2 knock his teeth out. *clap* *clap* *clap* Oh and guess what, you basically can't run away using artful evasions from someone because they deal more openings than you can drop!
Artful is worthless and there's no way to remove blue and green though, those will shine now
Jalpha wrote:I believe in my interpretation of things.
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Spearvellien
- Posts: 1
- Joined: Wed Mar 08, 2017 2:09 pm
Re: Game Development: Another Touch of Fix
BUFF FUKIN SPEAR OR MAKE ANOTEHR HIGH TIER AT LEAST
Last edited by Spearvellien on Wed Mar 08, 2017 2:21 pm, edited 1 time in total.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Another Touch of Fix
*sigh*NOOBY93 wrote:There's no defenses that use IP anymore. Did you read the patchnotes?Potjeh wrote:I guess my overuse of parenthesis makes it hard to parse my posts. I wasn't saying that the two concepts individually are bad, but that combining them is bad (ie having defences that use IP).
I know. I'm talking to people demanding a rollback.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
Right. My badPotjeh wrote:*sigh*NOOBY93 wrote:There's no defenses that use IP anymore. Did you read the patchnotes?Potjeh wrote:I guess my overuse of parenthesis makes it hard to parse my posts. I wasn't saying that the two concepts individually are bad, but that combining them is bad (ie having defences that use IP).
I know. I'm talking to people demanding a rollback.
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Another Touch of Fix
Having ip slowly drain when a person isn't your main target and faster if they're out of range might be a better solution than this but idk I'm tired as fuck
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Game Development: Another Touch of Fix
Nah wouldn't fix the problem at alljordancoles wrote:Having ip slowly drain when a person isn't your main target and faster if they're out of range might be a better solution than this but idk I'm tired as fuck
this solution is just fine, needs some rebalancing tho!
Jalpha wrote:I believe in my interpretation of things.