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Tyrian
- Posts: 26
- Joined: Mon Dec 10, 2018 7:46 pm
Re: RFC: Hunting Exploits
nah just damp run speed need nerf , if u have no bussiness fighting u can easy run away , bears in this game just teleport around. cmon srsly !
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shubla
- Posts: 13041
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- Location: Finland
Re: RFC: Hunting Exploits
Im a bit disappointed that you asked for hunting exploits, but then decided to fix none of them.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: RFC: Hunting Exploits
None? that's the answer you want to go with?shubla wrote:Im a bit disappointed that you asked for hunting exploits, but then decided to fix none of them.
most of the ideas here are going to take weeks to months to implement properly, or it's going to be a rush job and people will be even louder voicing opinions.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Orcling
- Posts: 585
- Joined: Thu Mar 15, 2012 3:44 am
Re: RFC: Hunting Exploits
If you're on a horse you have enough distance so that slingshot/bow doesn't get its damage nerfed. So i just sit on the horse and put a 200 damage worth of rocks into a boars face before i have to move and lower the openings. Then it's just a repeat until it's dead. Once it runs you can leisurely follow with horse and punch.
So far it works with Foxes, Swans(cunts), Boars, Otters, Beavers and Badgers-
Haven't tried it on any fast thing yet because... fast.
It would be cool if i could shoot while moving.

So far it works with Foxes, Swans(cunts), Boars, Otters, Beavers and Badgers-
Haven't tried it on any fast thing yet because... fast.
It would be cool if i could shoot while moving.

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: RFC: Hunting Exploits
Months? What the fuck, did some ideas suggest to re-write whole animal AI and all other code related to them?MagicManICT wrote: most of the ideas here are going to take weeks to months to implement properly,
I have not read others inferior ideas. But my Ideas that I wrote earlier in the thread would surely fix all problems and would not take that long time to implement.
As a reminder, here are few of them:
Passive counterstrikes for all animals, so ganking them with 10 alts is more difficult.
All animals should be able to swim and destroy boats.
All animals should be able to go through ridges.
Exiting or entering buildings or caves should be impossible while in combat with animals.
Disable archery from boats, make using alts for archery more difficult.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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web-rebel
- Posts: 8
- Joined: Fri Feb 01, 2019 2:18 pm
Re: RFC: Hunting Exploits
+1shubla wrote:
As a reminder, here are few of them:
Passive counterstrikes for all animals, so ganking them with 10 alts is more difficult.
All animals should be able to swim and destroy boats.
All animals should be able to go through ridges.
Exiting or entering buildings or caves should be impossible while in combat with animals.
Disable archery from boats, make using alts for archery more difficult.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: RFC: Hunting Exploits
I can tell because a couple did get implemented. maybe if you got off your high horse you might see the ideas and give them proper feedback so that they do or don't get added.shubla wrote:I have not read others inferior ideas.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: RFC: Hunting Exploits
Well they dont seem to work that well then!MagicManICT wrote:I can tell because a couple did get implemented. maybe if you got off your high horse you might see the ideas and give them proper feedback so that they do or don't get added.shubla wrote:I have not read others inferior ideas.
I also forgot to add one idea: bunch of large AOE attacks to all animals!
Bears could do roundhouse sweeps with their claws, horses could do roundhouse kicks and so on.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: RFC: Hunting Exploits
bears already have a large aoe attack my dude

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: RFC: Hunting Exploits
Instead of making them run, make them more aggresive - make them jump over obstacles (instead of destroying them). Make them use some moves to put openings on you from afar. Make them follow you into caves, make them hit both the target and the boat if player is in boat, make them hit both the player and the horse if mounted, make them cleave, AOE. I'm guessing it will make life harder for noobs and established players alike. Once player level up they will just get them head on. I mean I'm guessing your limited AI budget can't match the somehow limited natural intelligence of your playerbase lol. You can just delay the outcome.