The main difference would be that it would (supposedly) handle such things as multiple overlapping claims, destruction and resizing of pclaims, and resetting of permissions more correctly. Whether the additional localization of the siege bubble is actually a good thing may be up for debate, but I don't hate that it has to be expanded over time rather than automatically cover the whole village at once.bmjclark wrote:"Im going to get rid of claim shields because by my words "They're autistic" then put the exact same system back in and act like it's different" -jorb 2019
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: New Siege Implementation: Siege Claims
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: New Siege Implementation: Siege Claims
Loftar stated it more clear.MightySheep wrote:Dakkan wrote:I'm dumb too apparently.same lol i tried putting it into google but still make no senseKaios wrote:I might be dumb![]()
Imagine that claims are polygons.
Now we choose 1 polygon and union it with other polygons that are not part of this polygon, until we cannot make any more unions with polygons. And now we have the claims that the siege claim is effective towards.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New Siege Implementation: Siege Claims
Wow.
- The wall segment attacked can be covered by a village claim, and/or a private claim.
- We select an area around the wall segment, 100x100 tiles.
- For each tile in that 100x100 area, we look at the claims present on that tile.
- If, and only if, one or both of the claims present on the original tile are present on the tile we're checking...
- The siege claim created will cover this tile.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: New Siege Implementation: Siege Claims
Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New Siege Implementation: Siege Claims
Of course not. A game is allowed to have rules that you need to learn.Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: New Siege Implementation: Siege Claims
You might notice that this was prefaced with "What do you guys think about this idea?" and not "This is what we're doing."Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: New Siege Implementation: Siege Claims
Kludgy design is nothing to be proud of.jorb wrote:Of course not. A game is allowed to have rules that you need to learn.Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: New Siege Implementation: Siege Claims
Getting sieged and raided is part of the fun and feature of the game.Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: New Siege Implementation: Siege Claims
Sit down and play MtG without having anyone teach you, or looking at a rules text.Potjeh wrote:Kludgy design is nothing to be proud of.jorb wrote:Of course not. A game is allowed to have rules that you need to learn.Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
Yeah, good luck.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: New Siege Implementation: Siege Claims
If all mechanics are trivial on the first hour that you play the game, you get bored.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
