New Siege Implementation: Siege Claims

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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loftar
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Re: New Siege Implementation: Siege Claims

Post by loftar »

bmjclark wrote:"Im going to get rid of claim shields because by my words "They're autistic" then put the exact same system back in and act like it's different" -jorb 2019
The main difference would be that it would (supposedly) handle such things as multiple overlapping claims, destruction and resizing of pclaims, and resetting of permissions more correctly. Whether the additional localization of the siege bubble is actually a good thing may be up for debate, but I don't hate that it has to be expanded over time rather than automatically cover the whole village at once.
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shubla
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Re: New Siege Implementation: Siege Claims

Post by shubla »

MightySheep wrote:
Dakkan wrote:I'm dumb too apparently.
Kaios wrote:I might be dumb
same lol i tried putting it into google but still make no sense :(


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Loftar stated it more clear.
Imagine that claims are polygons.
Now we choose 1 polygon and union it with other polygons that are not part of this polygon, until we cannot make any more unions with polygons. And now we have the claims that the siege claim is effective towards.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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jorb
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Re: New Siege Implementation: Siege Claims

Post by jorb »

Wow.
  • The wall segment attacked can be covered by a village claim, and/or a private claim.
  • We select an area around the wall segment, 100x100 tiles.
  • For each tile in that 100x100 area, we look at the claims present on that tile.
  • If, and only if, one or both of the claims present on the original tile are present on the tile we're checking...
  • The siege claim created will cover this tile.
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Potjeh
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Re: New Siege Implementation: Siege Claims

Post by Potjeh »

Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
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jorb
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Re: New Siege Implementation: Siege Claims

Post by jorb »

Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
Of course not. A game is allowed to have rules that you need to learn.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Burinn
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Re: New Siege Implementation: Siege Claims

Post by Burinn »

Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
You might notice that this was prefaced with "What do you guys think about this idea?" and not "This is what we're doing."
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Potjeh
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Re: New Siege Implementation: Siege Claims

Post by Potjeh »

jorb wrote:
Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
Of course not. A game is allowed to have rules that you need to learn.
Kludgy design is nothing to be proud of.
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shubla
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Re: New Siege Implementation: Siege Claims

Post by shubla »

Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
Getting sieged and raided is part of the fun and feature of the game.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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jorb
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Re: New Siege Implementation: Siege Claims

Post by jorb »

Potjeh wrote:
jorb wrote:
Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
Of course not. A game is allowed to have rules that you need to learn.
Kludgy design is nothing to be proud of.
Sit down and play MtG without having anyone teach you, or looking at a rules text.

Yeah, good luck.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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shubla
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Re: New Siege Implementation: Siege Claims

Post by shubla »

If all mechanics are trivial on the first hour that you play the game, you get bored.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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