That's a JVM crash. Try updating your drivers and use java 21. Nothing else you can do about those tbh.Hasta wrote:Client crashes to desktop after I enter Great Hall and walk several steps inside, happens ~every 3rd time. The hall is almost empty (just moving in), several cupboards. No error message, just plain old "BOOOYAH here's your desktop mate hope you didn't want to keep playing the game at this moment". But I did. I did want to keep playing the game.
I turned off everything in video settings (the game makes my Nvidia 3060 cooler go vroom vroom, prolly the client is low-key mining bitcoing or something). The game went smooth as a toddler's butt yet it did not help, keeps crashing anyways.
I understand you'll have basically nothing to work with here and you're probably still a lowly sprucecap so you don't have the capabilities to make yourself a Great Hall, so... here we are. Will have to switch to some other client most likely. Sad, so much settings and keybindings to re-do.
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Hurricane Client
I think I'm using just that. Java21(TM) SE Development Kit 21.0.1.Nightdawg wrote: That's a JVM crash. Try updating your drivers and use java 21. Nothing else you can do about those tbh.
I've turned off shadows, switched Lighting mode to Global, Frame sync to GPU-sequential, and the problem seem to have been alleviated for the moment. I was running few other tasks and a youtube podcast in background, as per usual, and I've been playing in a pretty object-saturated environment lately (with all the hemp fields and cattle pens and whatnot), so I used to have performance issues (giggidy), but never a plain crash-to-desktop. It happened several times almost at the same place inside a newly built great hall, so I assumed that could be the issue.
Anyways, thanks for responding.
Please invent a magic button to sort items inside stacks in inventory XD
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Hurricane Client
New version leaves the distance to a quest NPC to the joy of discovery.
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matheuswm
- Posts: 36
- Joined: Sat Jun 30, 2018 1:37 am
Re: Hurricane Client
get a very nasty hangup every couple seconds, thought it couldve been cheese trays which were known to cause this, but even when turning off all workstation/stuff progress+ being in the wilds
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Hurricane Client
Why are cattle names are different? :< how can I get back the way they looked before?
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
Loftar updated the fetched reaource and they override the stuff I modified. I'll fix them when I have timeHasta wrote:Why are cattle names are different? :< how can I get back the way they looked before?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Hurricane Client
Please also look into NPC markers not displaying the distance anymore.Nightdawg wrote:Loftar updated the fetched reaource and they override the stuff I modified. I'll fix them when I have timeHasta wrote:Why are cattle names are different? :< how can I get back the way they looked before?
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
update your client, I already fixed thatHasta wrote:Please also look into NPC markers not displaying the distance anymore.Nightdawg wrote:Loftar updated the fetched reaource and they override the stuff I modified. I'll fix them when I have timeHasta wrote:Why are cattle names are different? :< how can I get back the way they looked before?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Hurricane Client
Great, thanks, also awesome stacking/unstacking tools on containers!
By the way, is there a particular reason for not having a window position lock checkbox there? I thought it was a standard feature XD It's no biggie but my display is huge and I play with a lot of windows open, would be cool to align those neatly once and never have to bother with occasional dragging.
By the way, is there a particular reason for not having a window position lock checkbox there? I thought it was a standard feature XD It's no biggie but my display is huge and I play with a lot of windows open, would be cool to align those neatly once and never have to bother with occasional dragging.
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Hurricane Client
You need a window lock to NOT drag them? Like just don't drag them? Why do you need a lock lmaoHasta wrote:Great, thanks, also awesome stacking/unstacking tools on containers!
By the way, is there a particular reason for not having a window position lock checkbox there? I thought it was a standard feature XD It's no biggie but my display is huge and I play with a lot of windows open, would be cool to align those neatly once and never have to bother with occasional dragging.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.