Max was an actor wearing a prosthetic mask/makeup, not CGI. I didn't know that until five or six years ago. I actually don't remember what I thought about this supposed technology - it's just too long ago. They pretaped segments and then did old fashioned film tricks like cutting frames for the video and audio glitching effects - used a vocoder type device to loop the audio glitching.
fake edit; now I need to go and read about how they did all of this stuff.
It was very well done, that's for sure. Had me fooled as a kid. I didn't know about it until I started studying 3D programming and design in the mid 90s, and the stuff they were coming out with at that time, it would have taken a month to render a few minutes of the show. Given what they were doing with video games and such, it wasn't much of a stretch of the imagination to see them actually creating a working head. The crew certainly didn't dissuade the notion that it was an actual 3D rendering.
As a complete different tact, Max Headroom was a precursor to a lot of the other "alt view" talk shows that HBO and cable has ran.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
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