Server Status Thread

General discussion and socializing.
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loftar
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Re: Server Status Thread

Post by loftar »

Granger wrote:Yes, currently it's not literally but practically unplayable as every move takes 2-3 times as it should - with massive on-the-spot running...
Ping to the server is fine and stable at 20ms here, so it isn't the network...
It is indeed Valgrind.

Still not finding anything, though. This is incredibly frustrating.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Reyajh
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Re: Server Status Thread

Post by Reyajh »

Counting on you Sir!
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Granger
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Re: Server Status Thread

Post by Granger »

loftar wrote:It is indeed Valgrind.
You run valgrind against your production server?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DaniAngione
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Re: Server Status Thread

Post by DaniAngione »

loftar wrote:
Granger wrote:Yes, currently it's not literally but practically unplayable as every move takes 2-3 times as it should - with massive on-the-spot running...
Ping to the server is fine and stable at 20ms here, so it isn't the network...
It is indeed Valgrind.

Still not finding anything, though. This is incredibly frustrating.
Don't lose your strength!

We're counting on you!
Everyone, raise your arms and send positive bug-squishing energies to Loftar :D

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loftar
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Re: Server Status Thread

Post by loftar »

Granger wrote:You run valgrind against your production server?
Not prior to already having tried it in a dev environment and not finding anything.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Scaramouche
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Re: Server Status Thread

Post by Scaramouche »

come on, just pull back to your previous version
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loftar
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Re: Server Status Thread

Post by loftar »

Easier said than done. In particular, this update contains an update of the map file format that the previous server wouldn't be able to read.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Scaramouche
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Re: Server Status Thread

Post by Scaramouche »

ehh, no backups?
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Granger
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Re: Server Status Thread

Post by Granger »

loftar wrote:
Granger wrote:You run valgrind against your production server?
Not prior to already having tried it in a dev environment and not finding anything.
Maybe run it with less threads or a little sleep (the one in /usr/bin, unless you yourself need some) between fuzzing attempts?
Or what do you try to find?
Scaramouche wrote:ehh, no backups?
Still no zfs on the server?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Redlaw
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Re: Server Status Thread

Post by Redlaw »

Just hoping it gets worked out. I love the update though and I hate to see the items ect.... go poof.

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