Oh god, yes, please don't tell me that ~3/4 of time spent building a base here will go into flattening the land.MrBunzy wrote:Whats the deal with cliffs. They look nice in the screenshot, but in my brief experience with Salem, the hills were on of the most obnoxious things I had to deal with. Terra-forming them seemed like another pointless time-sink without much redeeming gameplay quality. Anything different in mind for hafen? I mean, its not like the current cliffs in haven are much better, but can always hope for something betterloftar wrote: is still pretty much 2D only, except for having a height map..
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: The Ghost of Christmas Future
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: The Ghost of Christmas Future
Wow, the more I look at that screenshot the more neat little things I see. Seeing the classic 2d sprites redone in 3D is neat.
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martenx
- Posts: 772
- Joined: Fri Jul 09, 2010 7:05 am
- Location: Netherlands
Re: The Ghost of Christmas Future
This is one of the main reasons I like haven more....Potjeh wrote:Oh god, yes, please don't tell me that ~3/4 of time spent building a base here will go into flattening the land.MrBunzy wrote:Whats the deal with cliffs. They look nice in the screenshot, but in my brief experience with Salem, the hills were on of the most obnoxious things I had to deal with. Terra-forming them seemed like another pointless time-sink without much redeeming gameplay quality. Anything different in mind for hafen? I mean, its not like the current cliffs in haven are much better, but can always hope for something betterloftar wrote: is still pretty much 2D only, except for having a height map..
Bottleneck-
parisparis
- Posts: 11
- Joined: Wed Dec 18, 2013 1:10 pm
Re: The Ghost of Christmas Future
All i want is my kin list not to be gone when i die. Dying is 'OK' you can get over it , but seeing that you just lost all your friends - sucks.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: The Ghost of Christmas Future
That's the whole point of permadeath. Since stats are so grindable, losing all your kins and permissions should be the bad part.parisparis wrote:All i want is my kin list not to be gone when i die. Dying is 'OK' you can get over it , but seeing that you just lost all your friends - sucks.
Jalpha wrote:I believe in my interpretation of things.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: The Ghost of Christmas Future
Seriously dude, it's going to start looking like I'm picking on you, but that's another retarded statement. Why the fuck should you be punished by losing a list, that for most, predominantly contain the in game friends, traders and contacts you have built up over a long time?NOOBY93 wrote:That's the whole point of permadeath. Since stats are so grindable, losing all your kins and permissions should be the bad part.parisparis wrote:All i want is my kin list not to be gone when i die. Dying is 'OK' you can get over it , but seeing that you just lost all your friends - sucks.
factnfiction101 wrote:^I agree with this guy.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: The Ghost of Christmas Future
That's the whole point of permadeath. Since stats are so grindable, losing all your kins and permissions should be the bad part.Sarge wrote:Seriously dude, it's going to start looking like I'm picking on you, but that's another retarded statement. Why the fuck should you be punished by losing a list, that for most, predominantly contain the in game friends, traders and contacts you have built up over a long time?NOOBY93 wrote:That's the whole point of permadeath. Since stats are so grindable, losing all your kins and permissions should be the bad part.parisparis wrote:All i want is my kin list not to be gone when i die. Dying is 'OK' you can get over it , but seeing that you just lost all your friends - sucks.
Jalpha wrote:I believe in my interpretation of things.
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: The Ghost of Christmas Future
Stats/items/permissions are not comparable to the human network of fellow players though. You can take away the former with death but nothing in the current game can take away the latter, so why even bother with deleting the kin list? It's just arbitrary paperwork to fill out following reincarnation. Fellow players don't give a shit you died, they want you back playing with them even if you're level 0 again.
Like, maybe in some hypothetical nonexistent hard-RP playerbase of Haven if you died and came back you'd need to earn trust again or something, but that is not the world of haven as it exists.
Like, maybe in some hypothetical nonexistent hard-RP playerbase of Haven if you died and came back you'd need to earn trust again or something, but that is not the world of haven as it exists.
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AAlex
- Posts: 1377
- Joined: Wed Dec 15, 2010 2:27 pm
Re: The Ghost of Christmas Future
This is one of the reasons I stopped playing, by the time we had flattened space for the whole village nearly all players had enough and stopped playing...Potjeh wrote:Oh god, yes, please don't tell me that ~3/4 of time spent building a base here will go into flattening the land.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: The Ghost of Christmas Future
Do one. 
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]