Game Development: Fun Allowed

Announcements about major changes in Haven & Hearth.
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Asgaroth22
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Re: Game Development: Fun Allowed

Post by Asgaroth22 »

bmjclark wrote:Pearls, flotsams, bluebells, edels
Don't forget about fresh bear corpses :P
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Kaios
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Re: Game Development: Fun Allowed

Post by Kaios »

You can definitely trade bears now at least and I'd say a 300+ bear even in one quality should go for a decent price.
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MagicManICT
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Re: Game Development: Fun Allowed

Post by MagicManICT »

Division of labor does make it easier for a village to progress over a hermit, though. Miner needs more STR? get everyone focused on getting one miner up to the ability to mine lvl 5 for best ores. Focus on getting forager's PER up, etc. Instead of wasting hunger bonuses on getting multiple stats up, you're only raising one or two at most.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
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Re: Game Development: Fun Allowed

Post by jorb »

But is there just zero value to like food and normal curios, or w/e? If I make a chest of carrot cakes, for example, is that useless? Fetches no meaningful price at all?
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Redlaw
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Re: Game Development: Fun Allowed

Post by Redlaw »

Food is also a big trade good, carrot cake and cheese mainly. Sold by the Large Chest full. Normally they wanted above x quality. Which takes a while to get to.

Milk was even sold by the barrel full, it was like gold.
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Astarisk
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Re: Game Development: Fun Allowed

Post by Astarisk »

Personally, I don't consider food trade worthy (could just be me). It's easy enough to mass, especially since there are timers attached to the hunger level. But meh, just my opinion.
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jorb
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Re: Game Development: Fun Allowed

Post by jorb »

Redlaw wrote:Food is also a big trade good, carrot cake and cheese mainly. Sold by the Large Chest full. Normally they wanted above x quality. Which takes a while to get to.
And this is still the case?
Milk was even sold by the barrel full, it was like gold.
Really? Why? Hasn't milk always been trivial to scale up production of if you want more?
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stya
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Re: Game Development: Fun Allowed

Post by stya »

jorb wrote:But is there just zero value to like food and normal curios, or w/e? If I make a chest of carrot cakes, for example, is that useless? Fetches no meaningful price at all?
I wouldn't buy a carrot cake, like ever in this world, most curios can be easily made for no cost and would be useless for me as a mid-game player in an average village size.

I might have missed something, but carrot cake gives PER. Why would we need PER if not for foraging... Foraging is almost useless in this world? And doesn't it take as high stats as in previous world?
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Kaios
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Re: Game Development: Fun Allowed

Post by Kaios »

jorb wrote:Really? Why? Hasn't milk always been trivial to scale up production of if you want more?
A curding tub takes 100L to fill doesn't it? Maybe a little less, I'm not sure. That's a lot of milk.
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jorb
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Re: Game Development: Fun Allowed

Post by jorb »

Kaios wrote:A curding tub takes 100L to fill doesn't it? Maybe a little less, I'm not sure. That's a lot of milk.
Admittedly I've only dabbled in cheese this world, but to me it seems as if the maws are the limiting factor. I have more milk than I know what to do with from simply letting my cows breed as they see fit.
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