Having more artwork for the different stages of growth of each kind of tree would add more variety to the forests. That way pine forests don't seem as dull as they are at the moment.
>=]
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Combat System
Nao, isn't the problem more that it's hard to hit with a ranged weapon?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
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Re: Game Development: Combat System
More growth stages per tree is out of the question. Please keep in mind that I would like to be able to add seasons at some point. In many ways I would prefer a modular build up of trees, but that means going back to redo a lot of stuff. It could, however, be argued that trees should exist in all stages of growth in the wild.Pacho wrote:Having more artwork for the different stages of growth of each kind of tree would add more variety to the forests. That way pine forests don't seem as dull as they are at the moment.
>=]
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Game Development: Combat System
Are we going to have wyrd after the reset?
Karede wrote: It takes a special kind of autism to play this game
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NaoWhut
- Posts: 4852
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Re: Game Development: Combat System
No i can hit people pretty easily,
but when i shot gato with my ranger's
it did zero damage
but when i shot gato with my ranger's
it did zero damage


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y2k38
- Posts: 2
- Joined: Tue Jan 19, 2010 2:12 pm
Re: Game Development: Combat System
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Last edited by y2k38 on Sat Feb 13, 2010 7:35 pm, edited 2 times in total.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Game Development: Combat System
I don't mean more stages of growth, but more artwork for the already existing stages of growth. I suppose doing a modular buildup works too though.jorb wrote:More growth stages per tree is out of the question. Please keep in mind that I would like to be able to add seasons at some point. In many ways I would prefer a modular build up of trees, but that means going back to redo a lot of stuff. It could, however, be argued that trees should exist in all stages of growth in the wild.Pacho wrote:Having more artwork for the different stages of growth of each kind of tree would add more variety to the forests. That way pine forests don't seem as dull as they are at the moment.
>=]
doooo iiiit >=]
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NaoWhut
- Posts: 4852
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Re: Game Development: Combat System
Though knock his teeth out is still
there i can't figure out how to use
it, has it been disabled by chance?
or did i not read something along
the way.
there i can't figure out how to use
it, has it been disabled by chance?
or did i not read something along
the way.


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Kleinke
- Posts: 15
- Joined: Tue Oct 20, 2009 4:24 am
Re: Game Development: Combat System
I don't know if im understanding this correctly but why the hell does unarmed combat have penetration vs armor? That makes no sense. It should be an axe or arrow or sword penetrating armor not your fist. IMHO I think unarmed fighting should be completely useless and iminent death vs somebody with armor and a sword. I hope I read that wrong lol.
Also I think the new combat system is too overly complicated just for even a basic swing attack.
Not to sound to critical or anything these are just my thoughts at first glance.
Also I think the new combat system is too overly complicated just for even a basic swing attack.
Not to sound to critical or anything these are just my thoughts at first glance.
Last edited by Kleinke on Sat Feb 13, 2010 7:42 pm, edited 1 time in total.
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Pascal666
- Posts: 48
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- Message has been deleted -
- Message Deleted -
Last edited by Pascal666 on Mon Feb 13, 2012 8:17 pm, edited 2 times in total.