Ardennes Hafen Client

Forum for alternative clients, mods & discussions on the same.
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Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Post by Ardennesss »

shubla wrote: Issue is in your code and client.
Purus Pasta has no issue with sketches between worlds.
Do you ever get tired of being a moron?

Image

Edit- Can't wait to see him try to backpedal his way out of this one :roll:
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sneq
Posts: 15
Joined: Tue Jan 14, 2014 5:22 am

Re: Ardennes Hafen Client

Post by sneq »

Please add to the main text that the folder with the installed client should be placed in the place where you have the right to change files.
I was faced with the fact that I moved the folder and the client silently stopped updating.

Does it possible add NumPad bindings for combat?

Many thanks for your development. Best client ever! ;)
World 10: Hermit - Trollhand Castle
World 11: Lawspeaker - Falcon Bay
World 15: Hermit who stole a Knarr
World 16: Torvak "Lousy Pony" market
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Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Post by Ardennesss »

sneq wrote:Please add to the main text that the folder with the installed client should be placed in the place where you have the right to change files.
I was faced with the fact that I moved the folder and the client silently stopped updating.

Does it possible add NumPad bindings for combat?

Many thanks for your development. Best client ever! ;)
Will update OP, I'm adding numberpad hotbars this weekend.
ASTAROTH
Posts: 3
Joined: Sun Oct 16, 2011 11:14 am

Re: Ardennes Hafen Client

Post by ASTAROTH »

1.00.90.082020cb
Windows 10 10.0 x64, 1.8.0_201 x86
NVIDIA Corporation (GeForce GTX 1080/PCIe/SSE2) - 4.6.0 NVIDIA 418.81

java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at haven.Resource$Pool.ckld(Resource.java:611)
at haven.Resource$Pool.access$400(Resource.java:389)
at haven.Resource$Pool$Loader.run(Resource.java:656)
at java.lang.Thread.run(Unknown Source)

Got this from time to time
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Ardennes Hafen Client

Post by borka »

Java 32 Bit? (x86) ... if so install Java 64Bit
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
ASTAROTH
Posts: 3
Joined: Sun Oct 16, 2011 11:14 am

Re: Ardennes Hafen Client

Post by ASTAROTH »

hmm. Well i got 64 java now, will test. thanks
Masti
Posts: 6
Joined: Wed Jul 24, 2013 10:26 pm

Re: Ardennes Hafen Client

Post by Masti »

Is it possible to import old map data from another client like Purus to this one?
Would be depressing to lose all map data and flags when switching client.
Already tried moving all 65000 files from the old client's "map" folder to the new client's "map" folder but alas, that didn't work.
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Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Post by Ardennesss »

Masti wrote:Is it possible to import old map data from another client like Purus to this one?
Would be depressing to lose all map data and flags when switching client.
Already tried moving all 65000 files from the old client's "map" folder to the new client's "map" folder but alas, that didn't work.
Answered on discord, but for anyone else that wants to ask -
Purus stores map data at http://game.havenandhearth.com/hres/
Amber and myself store map data at https://game.havenandhearth.com/hres/

To import, take a run.bat from amber or from the rar installation file in the OP and change https to http.
Roxaereon
Posts: 99
Joined: Wed Dec 06, 2017 2:05 pm

Re: Ardennes Hafen Client

Post by Roxaereon »

Is there a way to make the quest box transparent like in Amber? Also, is the black lining intended?
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World 10 - Villager - STK
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
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Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Post by Ardennesss »

Roxaereon wrote:Is there a way to make the quest box transparent like in Amber? Also, is the black lining intended?
Not currently, and yes. I'm in the middle of a themes update which will make the black borders go away, I'll try to add a toggle for transparent quest window when I do that.

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