ArvinJA wrote:
The lag is not caused by bots, the lag is caused by an I/O delay in the XFS filesystem that loftar is using. Don't post ignorant bullshit like this.
Are you serious? Every single thing a person does affects the I/O of the HDD, from loading areas (going inside a house) opening cupboards , herbal tables, inventories ect ect. Every single time 1 client requests a new object there is a I/O request sent. 10 bots running loops , opening doors, cupboards , moving around unrendered areas causes I/O interaction with the HDD hence putting more stress on the HDD and using more resources. Java is notorious for having issues like this including massive piles of objects (logs, signs) laying around eating up RAM.
loftar wrote:That it will not; the performance problems are due to I/O latency, the cause of which I haven't managed to pin down, but I suspect it has to do with XFS force-flushing its log sometimes when doing metadata operations (and XFS seems to exhibit extraordinarily bad performance with synchronous I/O in general). I have started formulating a scheme to isolate the game server from such problems, however. With some hope, I'll have time to implemented once we've gotten the Salem alpha rolling.
Now eat your words, piss-ant.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
sabinati wrote:haha the server must be java because the clients are java, right?
Well lets see most likely the server is run on a linux box and the wiki and paq both say the game is developed in Java C and Paintshop Pro
Haven and Hearth is an indie game developed using Java, C and Paintshop Pro, which is renowned for its stunningly beautiful 2D graphics. In addition to the lush 2D environment, the gameplay is very out-of-the-box in comparison to mainstream MMORPGs.
sabinati wrote:the client's java, the server is c, the graphics are made in paintshop pro. derp?
Im not going to argue with you my friend, you seem very headstrong which im just pointing out the obvious. The game has Java in it. Im going to assume you don't code but are a forum moderator. I have very little coding experience, took C+ in college as well as HTML. So I will stand by my statement, having a client written in Java would require a server to utilize Java as well. I will not follow up with DERP or another derogatory/negative statement , its just my type of way to communicate something im trying to gain clout/credibility for.