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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Game Development: Ancestral Worship
Meh, mine wanted a carrot, an apple and sand...
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Game Development: Ancestral Worship
Read inn of brodgar will you?
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
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CG62
- Posts: 591
- Joined: Thu Sep 03, 2009 2:45 am
- Location: <Insert Witty Location Here>
Re: Game Development: Ancestral Worship
We've been developing tonight, here's what we've come up with:
Oh wait.
Oh wait.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Ancestral Worship
Nearly your entire playerbase is full change so the only real use of numen is the 40np power for trad raiders.jorb wrote:What, then, are numen points good for?
These might be used more often by regular players if their cost was reconsidered. Especially now that bread gives no FEP.jorb wrote:Light of the Ancestors, 3NP: Light effect on your character determined in strength by the perception + exploration of your ancestors. The effect lasts six ingame hours.
A Prayer for Bread, 5NP: You get a loaf of bread, quality determined by the cooking skill and the perception values of your ancestors.
Prayer of a Lost Child, 10NP: You get a local map of the area you are in, filled in to a degree corresponding the the perception/exploration values of the ancestors.
whatjorb wrote:A Prayer to Loftar, 25NP: You get one loaf of Lembas bread.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: Game Development: Ancestral Worship
Yeah most of this seems kinda useless, non-combat characters can only create a torch, some bread or a map. What's worse, the components of these objects are often easier to get than the objects required by the ancestors, all in all it's pretty wimpy, here's a few ideas for other things to spend numen on:
Harvest Song: All crops around you grow faster and gain +5 QL.
Beast Song: Animals will not attack you unless you attack them first.
Deep Song: Allows you to fish without needing to find a fishing spot, increases fish QL based on your change/tradition slider.
Harvest Song: All crops around you grow faster and gain +5 QL.
Beast Song: Animals will not attack you unless you attack them first.
Deep Song: Allows you to fish without needing to find a fishing spot, increases fish QL based on your change/tradition slider.


