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Fenume
- Posts: 27
- Joined: Wed Oct 14, 2015 3:01 pm
Re: TP Map Tool v3.2.9
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Beermatt
- Posts: 2
- Joined: Fri Aug 05, 2011 9:25 am
Re: TP Map Tool v3.2.9
I love this tool, I have a nice map of my surrounding areas, however for some reason my long journeys always have merge errors and I am too stupid to reconcile them, also I can't seem to find MergeErrors.log .
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: TP Map Tool v3.2.9
Is this still being updated? It should be..
Markers for new resources etc. would be nice
Markers for new resources etc. would be nice

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Telakh
- Posts: 64
- Joined: Sat Jul 02, 2011 5:44 am
- Location: Two steps from hell
Re: TP Map Tool v3.2.9
Updates are coming soon.
Thank you all for the feedback.
Thank you all for the feedback.
The will to do, the soul to dare.
Time Paradox gaming community.
Time Paradox gaming community.
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DeadHazard
- Posts: 72
- Joined: Mon Sep 14, 2015 12:15 pm
- Location: Dead Region
Re: TP Map Tool v3.2.9
Great!Telakh wrote:Updates are coming soon.
Thank you all for the feedback.
I believed in you
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Daktoria
- Posts: 91
- Joined: Tue Dec 28, 2010 10:20 pm
Re: TP Map Tool v3.2.9
...so how does the options menu work? It looks like step 1.2 in the First Run section of the user manual is referring to the client's map folder, but it's not clear what step 1.1 is referring to.
I'm saying this because step 3 seems to be referring to creating a new folder, but that's what step 1.1 looked like it was doing. :-\
Also, where are the map tiles? I only see map sessions...
...ah wait. I see the tiles in the session folders. (Sorry. I'm editing this and keeping it here for future reference in case someone else has the same questions.)
By the way, do I have to run this everytime I play the game, and do I launch it before, after, or either?
I'm saying this because step 3 seems to be referring to creating a new folder, but that's what step 1.1 looked like it was doing. :-\
Also, where are the map tiles? I only see map sessions...
...ah wait. I see the tiles in the session folders. (Sorry. I'm editing this and keeping it here for future reference in case someone else has the same questions.)
By the way, do I have to run this everytime I play the game, and do I launch it before, after, or either?
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Daktoria
- Posts: 91
- Joined: Tue Dec 28, 2010 10:20 pm
Re: TP Map Tool v3.2.9
Well I tried to merge manually after an auto-merge didn't work. The auto-merge took a minute, locked up, and the map still only showed my home tile.
The manual merge... hasn't done anything at all except lock up for 10 minutes after only having 4 tiles around my home tile to merge in. :-\
The following error got reported as well:
The manual merge... hasn't done anything at all except lock up for 10 minutes after only having 4 tiles around my home tile to merge in. :-\
The following error got reported as well:
Code: Select all
8/21/2016 12:02:46 PM Manual Merge error 1: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at TP_Map_Tool.ManualMerge.MergeButton_Click(Object sender, EventArgs e)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: TP Map Tool v3.2.9

This was two hours ago (I didn't notice the dialogue box right away as I kept the program on background.) Also is it normal for the tool to state it's "not responding" for almost the entire time? It said so before and after the pic related but presumably makes progress while saying it.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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bojackson
- Posts: 152
- Joined: Sat Aug 29, 2015 8:02 pm
- Location: Middle of a J&L sandwich
Re: TP Map Tool v3.2.9
I think I might be having the same issue. I'm trying to auto merge like 1500 tiles but it just says "not responding" like it crashed or something. Should I just wait a while?
I used to use the paradox salem map tool back in the day, it was nice in the fact that it had, on the left side of program, a list of the folders to click through, like the dated folders of map sessions between log outs or whatever. However I don't see an exe for it now, just .cs and .csproj or something. Not sure what to do with those.
I used to use the paradox salem map tool back in the day, it was nice in the fact that it had, on the left side of program, a list of the folders to click through, like the dated folders of map sessions between log outs or whatever. However I don't see an exe for it now, just .cs and .csproj or something. Not sure what to do with those.
Ohhh that's how I make a sig, cool
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insanechef
- Posts: 301
- Joined: Sat Jun 01, 2013 1:38 am
Re: TP Map Tool v3.2.9
im getting the cave1 and overground on both 5 and 1. what am i doing wrong??
edit: reloaded and it worked, wasnt placing in the cave1 file first time.
edit: reloaded and it worked, wasnt placing in the cave1 file first time.
