Does that also refer to bushplanting? Asking because you may actually have meant to include both D:.jorb wrote: increase the yields from treeplanting
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naosnule
- Posts: 394
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Re: Game Development: Paving the Way
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Orcling
- Posts: 585
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Re: Game Development: Paving the Way
Or you could just nerf the simple bow to hell.jorb wrote:And right now any idiot with a bow can probably one-or-two-shot pretty much anyone, but that is also not entirely as it should be.
I meal hell- Its a tree bough and some string. You can make it a few minutes after starting fresh. Its just not right that it does more than twice as much damage as a sword of the same quality. Its just not right.
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Jackard
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Re: Game Development: Paving the Way
That's what I figured you meant, but it was never cool.Potjeh wrote: D&D did it before it was cool.
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Kaios
- Posts: 9268
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Re: Game Development: Paving the Way
There is something difficult about allowing the use of defensive maneuvers while shooting? Or you just don't want it?jorb wrote: We tried it and it sucked donkey balls. Two completely different game modes that have no obvious lines of interaction, and insisting that they should be using the same system was just a bad idea.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Game Development: Paving the Way
You can already line up defensive manoevers then aim to shoot. It seems kinda wonky that you could continue lining up a shot completely unbothered if someone has beaten down your blocks though.Kaios wrote:There is something difficult about allowing the use of defensive maneuvers while shooting? Or you just don't want it?jorb wrote: We tried it and it sucked donkey balls. Two completely different game modes that have no obvious lines of interaction, and insisting that they should be using the same system was just a bad idea.
Heck even the current system seems weird. Aggro fox, put up quick block, let it gnaw on me a bit and then point blank it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Paving the Way
Well I meant more like archery should have its own specific set of defensive maneuvers, obviously your movement capabilities while trying to shoot a bow are much different than going in for a punch and I do think that while getting a defensive move ready should not interrupt your aiming, the actual use of it should.
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Maiden
- Posts: 148
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Re: Game Development: Paving the Way
There's a reason why D&D abandoned that system (because it's bad)Potjeh wrote:D&D did it before it was cool.g1real wrote: AW YES WE ARCHEAGE NOW*
* Well, somewhat.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Paving the Way
I want to Legolas, too!!Archery vs Melee
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DaniAngione
- Posts: 1791
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- Location: The Hearthlands
Re: Game Development: Paving the Way
I do believe that the bow damage is fine (for hunting) but bad for people. Is there a way to keep it this strong for hunting but decrease its power for PVP? Because it kind of breaks the game but it wouldn't make sense to have to hit a fox 9 times with arrows either 
W16 ???
W15 Lame road-builder of Eyjafjallajökull
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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lachlaan
- Posts: 488
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Re: Game Development: Paving the Way
Can you guys address the wonkiness of the experience event triggering? Would love to see it fixed as I've seen cases of none triggering for several days while in other cases they seem to trigger in clusters around the same time of day.