Do a harsh diminishing returns system where the in the event of 20 people aggroing a single person, each of the twenty does a 20th of the average damage of the bunch. A bit like how you attempted to prevent brazier spam in Salem. That way more is way worse, and only manual maneuvering will make a small war party of real people worth using as opposed to a party of (hopefully no more than derpy) bots.
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lachlaan
- Posts: 488
- Joined: Sat Apr 06, 2013 9:32 pm
Re: Game Development: Death
Do a harsh diminishing returns system where the in the event of 20 people aggroing a single person, each of the twenty does a 20th of the average damage of the bunch. A bit like how you attempted to prevent brazier spam in Salem. That way more is way worse, and only manual maneuvering will make a small war party of real people worth using as opposed to a party of (hopefully no more than derpy) bots.
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mamba
- Posts: 11
- Joined: Wed Jan 28, 2015 8:05 pm
Re: Game Development: Death
Well, if you bury a skeleton before the player make a new toon, you just waist his chance to have those stats back.DaniAngione wrote:Burying the bodies of others feel like an icredibly honorable thing to do.
I'll start a personal policy to bring home the skeletons I find and bury them
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Potjeh
- Posts: 11825
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Re: Game Development: Death
If people bot combat that just means the combat system doesn't involve enough player skill.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Death
Not true, according to this:mamba wrote:Well, if you bury a skeleton before the player make a new toon, you just waist his chance to have those stats back.DaniAngione wrote:Burying the bodies of others feel like an icredibly honorable thing to do.
I'll start a personal policy to bring home the skeletons I find and bury them
Apparently it doesn't matter when the skeleton is buried, the person will receive the benefits. Or have I missed anything?jorb wrote:My character A dies. Your character buries A. My character B inherits A. B gets benefits because A is buried, even though B didn't bury A himself.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Development: Death
Potjeh wrote:If people bot combat that just means the combat system doesn't involve enough player skill.
Or they want an advantage over you.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Death
I think it's more like they are bringing along alts that will, for example, punch down the defense of the player that your main has targeted. It's not that it doesn't take skill to combat someone (I personally think the card system has quite a significant level of skill attached with it, the system just needs some refining), but rather having an alt along to punch people reduces the amount of skill required because of the combat delta.Potjeh wrote:If people bot combat that just means the combat system doesn't involve enough player skill.
It's also pretty easy to create a bot that will throw up a defense as soon as it gets punched down or expires.
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mamba
- Posts: 11
- Joined: Wed Jan 28, 2015 8:05 pm
Re: Game Development: Death
I'd never palyed UO but al I have eard from this game is that it was destroy by "trammel" (sort of lesser the danger to PvP if I recall ).dvsmasta wrote: Just look to T2A Ultima Online for an example of good PVP balance of risk/reward.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Death
GLHF developing a combat system so intricate that no simple action or sequence of actions is worthwhile. Essentially the same as aiming to remove bots entirely, and problematic-to-impossible for the same reasons.Potjeh wrote:If people bot combat that just means the combat system doesn't involve enough player skill.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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dvsmasta
- Posts: 216
- Joined: Sat Jul 13, 2013 3:58 am
Re: Game Development: Death
It was - thats why i reference T2A when there was no trammel. PVP was open and in the wild. There was also player and mod hosted pvp tournaments etc. The biggest difference? Permadeath. UO you lost all items on you. In H&H you loose everything (although now only 70%).mamba wrote:I'd never palyed UO but al I have eard from this game is that it was destroy by "trammel" (sort of lesser the danger to PvP if I recall ).dvsmasta wrote: Just look to T2A Ultima Online for an example of good PVP balance of risk/reward.
H&H appeals to me mostly due to a housing system in the spirits of UO. In world housing that you can customize. Not instanced bullshit like WoW and the likes.
If only there was more rare type items to collect/display and a reason for other people to be able/want to see them.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Death
You should make player skills affect more.jorb wrote:GLHF developing a combat system so intricate that no simple action or sequence of actions is worthwhile. Essentially the same as aiming to remove bots entirely, and problematic-to-impossible for the same reasons.Potjeh wrote:If people bot combat that just means the combat system doesn't involve enough player skill.
Instead of stats.
Currently its more like who has most men or biggest number next to uac/melee.
It should be more about who knows what he is doing and who doesnt.
Not about who has best script to bot curios and food.

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