Server Status Thread

General discussion and socializing.
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Omnipotent
Posts: 291
Joined: Wed Aug 19, 2009 9:55 pm
Location: California

Re: Server Status Thread

Post by Omnipotent »

Romantyk12 wrote:And...we are down again.
Today's been a busy day! :lol:
Adder1234
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Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Server Status Thread

Post by Adder1234 »

And it's down!
Schro
Posts: 40
Joined: Sat Jun 04, 2011 3:50 pm

Re: Server Status Thread

Post by Schro »

The server last talked to me at Wed Jul 4 13:40:24 2018 (UTC).

Loftar says: Debugging, just a minute...
he's on it :D

and I was already wondering what else I'm supposed to do at work.
Behold the power of ADHD and autism combined.(fml)
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vatas
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Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Server Status Thread

Post by vatas »

>Do something else other than playing haven
>Read from Discord that server is down
>Oh no, I want to play Haven now
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

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Schro
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Joined: Sat Jun 04, 2011 3:50 pm

Re: Server Status Thread

Post by Schro »

vatas wrote:>Do something else other than playing haven
>Read from Discord that server is down
>Oh no, I want to play Haven now
which discord are you on? is there anything official?
Behold the power of ADHD and autism combined.(fml)
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vatas
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Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Server Status Thread

Post by vatas »

Schro wrote:which discord are you on? is there anything official?
Hedgehugs. Nope.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
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Re: Server Status Thread

Post by loftar »

It seems we can't have such nice things as being able to put gift packages in gift packages, because someone took it to the extent that it caused stack overflow when loading the map on which the outermost gift package was stored, and now I have to clean that up somehow.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
camobeast
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Joined: Fri Jun 22, 2012 8:20 am

Re: Server Status Thread

Post by camobeast »

0/1 maps in world 4087/4116 saved... RIP world.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Server Status Thread

Post by DDDsDD999 »

loftar wrote:It seems we can't have such nice things as being able to put gift packages in gift packages, because someone took it to the extent that it caused stack overflow when loading the map on which the outermost gift package was stored, and now I have to clean that up somehow.
How many packages did it take to cause a stack overflow?
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Dakkan
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Joined: Thu Dec 12, 2013 2:58 am

Re: Server Status Thread

Post by Dakkan »

loftar wrote:It seems we can't have such nice things as being able to put gift packages in gift packages, because someone took it to the extent that it caused stack overflow when loading the map on which the outermost gift package was stored, and now I have to clean that up somehow.
How many levels to the packages-in-packages were there? I went pretty far once as a joke to the recipient, just curious how far this nutter went to crash the server.

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