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sabinati
- Posts: 15527
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Re: Game Development: Stop. It's Hammertime.
no it's not new.
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Phizuol
- Posts: 435
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Re: Game Development: Stop. It's Hammertime.
How much STR is needed for palibashing now with the soak changes + hammer?
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Stop. It's Hammertime.
25 - 4 = 21
21*21 = 441 str needed to match the soak... you need more to deal damage of course.
if ram and sledge hammer stack, then you can break palisade with a baby blue eyes noobie. Which im wondering if that was the whole point of this.
21*21 = 441 str needed to match the soak... you need more to deal damage of course.
if ram and sledge hammer stack, then you can break palisade with a baby blue eyes noobie. Which im wondering if that was the whole point of this.
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sabinati
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Phizuol
- Posts: 435
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- Location: Florida
Re: Game Development: Stop. It's Hammertime.
That's not as bad as I thought, then. I have no problem with noobs on a ram, at least you have more than a minute or two to stop them.
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NaoWhut
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Garath
- Posts: 260
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Re: Game Development: Stop. It's Hammertime.
cause sson they'll install a completely new system, but before they can they needed to remove the old one completely maybe?
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Phizuol
- Posts: 435
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Re: Game Development: Stop. It's Hammertime.
I don't think the sling "problem" was dire enough to demand an emergency fix before a replacement was implemented.
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OvShit
- Posts: 390
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Re: Game Development: Stop. It's Hammertime.
Yeah, my bad.Blackfoxx wrote:Curious on your formula here....OvShit wrote:Awesome, the game got updated, and the update itself is awesome too.
The only thing that hurts my heart is sling nerf. What if the damage formula would use MM as well as quality? For example, max_damage = 400/MM_value x sling_qualityx0.75.
A. Do you mean MD = 400/(MM x SQ x .75)
or
B. Do you mean MD = (400/MM) x SQ x .75
Niether make sense to me....with my stats although newbish
A. MD = 400 / (200 x 306 x .75)......400/45900 = .01 ....that would would make the sling about a useful as throwing tooth picks.... absolutly pointless
B. MD = (400/200) x 306 x .75 .... 2 x 306 x .75 = 459 ... this is actually higher than my max damage (before update anyway)
So from what i can tell you want them to either Delete slings from the game or make the even stronger than before... or did u just not test ur equation.
There is another formula, though:
sqrt(SQ)xsqrt(MM)
And some testing:
Newb, 50 MM, 50ql sling. ~47 damage.
Same newb, 100 MM, same ql sling. ~70 damage.
Farmer, 75 MM, 350ql sling. ~171 damage.
You, 200 MM, 306ql sling. ~238 damage. (By the way, 200 MM is somewhat nice result.)
So, with this formula you`d be still able to hunt, even if you`d need more stones for that.
And for min damage - that should be pretty easy - the min damage is calculated as max damage x MM/PER, and in case PER>MM min damage = max damage.
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PELMESHK0
- Posts: 45
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- Location: Russia, Moscow
Re: Game Development: Stop. It's Hammertime.
Log cabin in the Log cabin's cellar.



