Apoc Lite
Moderator: Phades
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Apoc Lite
Any fix in sight xcom? 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Apoc Lite
How do you use this? The save button on the character screen doesn't seem to do anything. Otherwise the client works well.Xcom wrote:-Added a fully supporting multi char and auto login feature.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Apoc Lite
check if you have that logininfo.conf fileXcom wrote:A small note: the Character save files are saved in the Users/.haven/loginInfo.conf file. I am unsure how this might affect the mac and linux clients. If you have issues please report and I will try and find a fix.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Kelody
- Posts: 253
- Joined: Wed Feb 05, 2014 8:38 pm
Re: Apoc Lite
It doesn't work if you click the remember me button. Once I figured that out it worked.
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Leny-m
- Posts: 109
- Joined: Sat Dec 17, 2011 8:04 pm
Re: Apoc Lite
How should I change my custom res files in order for the hide function to work properly? How do I "repair" the hitboxes?

Leny
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Apoc Lite
For anyone interested in fixing there hitbox data using a tool then this is the link you need to go to: link
1. What you need to do is to make a new folder and extract these files into it: boshaws tool
2. Then you need to make a new text file in the folder you just made. Call it "filter.txt", open it and paste this info into it:
3. Make a new folder inside the folder you just made called "res". Paste all the files you want to hitbox correct here. Copy pasting the custom_res content into this folder in other words.
4. Open boshaws tool using the run-abcl.bat or run-abcl.sh, whichever works for your pc (honestly not sure how this tool really works so if one of them doesn't work try the other).
A simple image to illustrate what you should have before open the run-abcl.
5. Type this into the console after its finished doing its thing:
6. After a while it should finish its thing and your now ready to copy the files inside the res folder to your client. Paste the content into custom_res and it should now be hitbox corrected.
Edit: Uni have started for me so time is very short. I haven't had the time to find a way to finishing making a hitbox correcting tool in the client yet. If I find some time I will try get around to making it. But using the 5 simple steps above you should be able to easily correct your own hitboxes.
1. What you need to do is to make a new folder and extract these files into it: boshaws tool
2. Then you need to make a new text file in the folder you just made. Call it "filter.txt", open it and paste this info into it:
Code: Select all
gfx/terobjs/blood
off=-5,-5
sz=11,11
gfx/terobjs/herbs/chantrelle
off=0,0
sz=0,0
gfx/tiles/wald/flavobjs/f1
off=0,0
sz=0,0
gfx/tiles/fen/flavobjs/f10
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/f1
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/f2
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/temp/f3
off=0,0
sz=0,0
gfx/tiles/moor/flavobjs/temp/f4
off=0,0
sz=0,0
gfx/tiles/heath/flavobjs/f1
off=0,0
sz=0,0
gfx/tiles/heath/flavobjs/f2
off=0,0
sz=0,0
gfx/terobjs/ridges/grass/ss
off=-10,-4
sz=14,7
gfx/terobjs/ridges/grass/e
off=-2,-12
sz=7,24
gfx/terobjs/ridges/grass/e2s
off=0,-22
sz=25,25
gfx/terobjs/ridges/grass/es
off=-5,-6
sz=7,16
gfx/terobjs/ridges/grass/ee
off=-4,-10
sz=7,14
gfx/terobjs/ridges/mountain/we
off=-11,0
sz=22,11
gfx/terobjs/ridges/mountain/ws
off=-11,-11
sz=22,11
gfx/terobjs/ridges/mountain/ne
off=-11,-11
sz=11,22
gfx/terobjs/ridges/mountain/ns
off=0,-11
sz=11,22
gfx/terobjs/ridges/mountain/ss
off=-10,0
sz=10,11
gfx/terobjs/ridges/mountain/ee
off=0,-10
sz=11,10
gfx/terobjs/furniture/coffer
off=-5,-4
sz=10,8
gfx/terobjs/furniture/leanto
off=-9,-5
sz=21,10
gfx/terobjs/furniture/wardrobe
off=-8,-3
sz=20,9
gfx/terobjs/furniture/bed-sturdy
off=-8,-5
sz=18,13
gfx/terobjs/furniture/cclosed
off=-3,-3
sz=7,4
gfx/terobjs/furniture/copen
off=-3,-3
sz=7,4
gfx/terobjs/vclaim
off=-12,-4
sz=27,8
gfx/terobjs/htable
off=-2,-5
sz=7,12
gfx/terobjs/crate
off=-6,-3
sz=14,7
gfx/terobjs/trough
off=-7,-4
sz=21,10
gfx/terobjs/dframe2
off=-3,-8
sz=4,18
gfx/terobjs/mining/ladder
off=-4,-1
sz=9,2
gfx/terobjs/lbox
off=-6,-7
sz=10,15
gfx/arch/gates/brick-ns
off=-5,-11
sz=10,21
gfx/arch/gates/fence-ns
off=-5,-11
sz=10,21
gfx/arch/gates/palisade-ns
off=-5,-11
sz=10,21
gfx/arch/gates/brick-we
off=-11,-5
sz=21,10
gfx/arch/gates/fence-we
off=-11,-5
sz=21,10
gfx/arch/gates/palisade-we
off=-11,-5
sz=21,10
gfx/arch/stairs-inn
off=-7,-11
sz=12,23
gfx/arch/door-inn
off=-11,-2
sz=19,5
gfx/kritter/plow/s
off=-3,-3
sz=6,6
gfx/kritter/cow/s
off=-4,-4
sz=11,11
gfx/kritter/cart/s
off=-5,-5
sz=10,10
gfx/kritter/rat/s
off=0,0
sz=1,1
gfx/kritter/deer/s
off=-4,-4
sz=11,11
gfx/kritter/bear/s
off=-8,-8
sz=16,16
gfx/kritter/fox/s
off=-3,-3
sz=7,7
gfx/kritter/troll/s
off=-8,-8
sz=16,16
gfx/kritter/moth/neg
off=0,0
sz=0,0
gfx/terobjs/ridges/grass/s2w
off=-11,-11
sz=22,23
gfx/terobjs/claim
off=0,0
sz=0,0
gfx/terobjs/anthill-r
off=0,0
sz=0,04. Open boshaws tool using the run-abcl.bat or run-abcl.sh, whichever works for your pc (honestly not sure how this tool really works so if one of them doesn't work try the other).
A simple image to illustrate what you should have before open the run-abcl.
Code: Select all
(slu:run :mode :hnh-fix-neg :args '("res/" "filter.txt"))Edit: Uni have started for me so time is very short. I haven't had the time to find a way to finishing making a hitbox correcting tool in the client yet. If I find some time I will try get around to making it. But using the 5 simple steps above you should be able to easily correct your own hitboxes.
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Leny-m
- Posts: 109
- Joined: Sat Dec 17, 2011 8:04 pm
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Apoc Lite
It might be these neg files was taken from another type of tree or some other completely different object. If that is the case you simply need to edit the neg file by hand. First have to extract them then edit and compile them.
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Lordtimo
- Posts: 437
- Joined: Wed Jun 01, 2011 12:00 pm
Re: Apoc Lite
Once i walk outside my house it logs out my char, getting this error:
Code: Select all
C:\Users\User\Desktop\HnH\HnH_Ender_x64>java -Xms256m -Xmx512m -jar haven.jar mo
ltke.seatribe.se -r ./res
Logged in.
Exception in thread "Session reader" haven.Sprite$ResourceException: Error in sp
rite creation routine for gfx/tiles/wald/flavobjs/f1(v4) (gfx/tiles/wald/flavobj
s/f1(v4), from local res source)
at haven.Sprite.create(Sprite.java:210)
at haven.ResDrawable.init(ResDrawable.java:51)
at haven.ResDrawable.<init>(ResDrawable.java:39)
at haven.ResDrawable.<init>(ResDrawable.java:43)
at haven.MCache$Grid.makeflavor(MCache.java:194)
at haven.MCache.mapdata2(MCache.java:469)
at haven.MCache.mapdata(MCache.java:495)
at haven.Session$RWorker.run(Session.java:471)
Caused by: java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Unknown Source)
at haven.resutil.CommonPlant$Factory.create(CommonPlant.java:64)
at haven.Sprite.create(Sprite.java:208)
... 7 more
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Apoc Lite
Would you be able to include certain custom resources by default in your client? the only modifications i have done are the ones that everyone should have basically.
These are the resources you should probably include by default
short brick walls
short palisades
short rocks
short cupboards
short cheese racks (with the 2 layers shown on top)
i can send you all those resource files if you want
also is there a way to revert back to the old crops? i really dislike the ones you have in client but i don't know what resource file to remove to get them to revert back. its really hard to tell what a crop is finished.
These are the resources you should probably include by default
short brick walls
short palisades
short rocks
short cupboards
short cheese racks (with the 2 layers shown on top)
i can send you all those resource files if you want
also is there a way to revert back to the old crops? i really dislike the ones you have in client but i don't know what resource file to remove to get them to revert back. its really hard to tell what a crop is finished.
