I too have never played but I've read that UO was largely ruined when it responded to WoW by dumbing itself down. Countless MMO have died or fallen to obscurity because they have tried to copy WoW and doing it badly instead trying to be different than it to attract people who want something different.mamba wrote:I'd never played UO but al I have heard from this game is that it was destroy by "trammel" (sort of lesser the danger to PvP if I recall ).dvsmasta wrote: Just look to T2A Ultima Online for an example of good PVP balance of risk/reward.
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vatas
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Re: Game Development: Death
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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dafels
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Re: Game Development: Death
Have you even tried PvP this world? Stats dont matter that much like you're making it out to beshubla wrote:Currently its more like who has most men or biggest number next to uac/melee.jorb wrote:GLHF developing a combat system so intricate that no simple action or sequence of actions is worthwhile. Essentially the same as aiming to remove bots entirely, and problematic-to-impossible for the same reasons.Potjeh wrote:If people bot combat that just means the combat system doesn't involve enough player skill.
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Click to read Developer's thoughts on PvP
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Kaios
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Re: Game Development: Death
The combat delta gives a huge advantage to no stat alts thus creating an incentive to bot combat, I think this should be resolved somehow and listening to Potjeh who keeps pushing for finite progression yet thinks combat delta is a good thing won't get you anywhere.jorb wrote:GLHF developing a combat system so intricate that no simple action or sequence of actions is worthwhile. Essentially the same as aiming to remove bots entirely, and problematic-to-impossible for the same reasons.
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jorb
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Re: Game Development: Death
Indeed what I have always been saying in defense of infinite progression.Kaios wrote:The combat delta gives a huge advantage to no stat alts thus creating an incentive to bot combat,
Oh please. Give me some credit.I think this should be resolved somehow and listening to Potjeh who keeps pushing for finite progression yet thinks combat delta is a good thing won't get you anywhere.
Also, had it been only Potjeh that could perhaps be one thing, but lately a whole bunch of people have seemed willing to get on that bandwagon of his.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kaios
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Re: Game Development: Death
Will consider.jorb wrote:Oh please. Give me some credit.
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loftar
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Re: Game Development: Death
I know we've been over this a thousand times already, but please remind me again, if you remove high character investment (which seems to be the one option you would prefer to remove), just how does that not turn the game into Starcraft except with the ability to start in advance of your opponent to create more Zerglings to rush him with?Potjeh wrote:High character investment, permadeath, PvP - pick just two
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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dvsmasta
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Re: Game Development: Death
Starcraft is an open persistent world RPG with a large crafting focus? Who knew.loftar wrote:I know we've been over this a thousand times already, but please remind me again, if you remove high character investment (which seems to be the one option you would prefer to remove), just how does that not turn the game into Starcraft except with the ability to start in advance of your opponents to create more Zerglings to rush him with?Potjeh wrote:High character investment, permadeath, PvP - pick just two
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loftar
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Re: Game Development: Death
dvsmasta wrote:persistent
So yeah, that was precisely my point.loftar wrote:except with the ability to start in advance of your opponents to create more Zerglings to rush him with?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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dvsmasta
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Re: Game Development: Death
The obvious 2 to select did not include permadeath, as it is not true permadeath anyway.loftar wrote:dvsmasta wrote:persistentSo yeah, that was precisely my point.loftar wrote:except with the ability to start in advance of your opponents to create more Zerglings to rush him with?
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loftar
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Re: Game Development: Death
Problem solved, then!dvsmasta wrote:The obvious 2 to select did not include permadeath, as it is not true permadeath anyway.
"Object-oriented design is the roman numerals of computing." -- Rob Pike