if windmills or watermills are going to be a thing they should be built by kingdoms and cost authority, on top of producing flour of a lot better q, so you have and incentive of using a comunal mill instead of your shitty stone.
you could add some kind of mechanic to store a % of the flour produced in the mill as a kind of tax for using the royal mill. make that the % is variable so each king decides what % from idk 0-25% wants as tribute, someone has to feed the warriors that protect the peaceful hermits.
-
Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Game Development: Map Rabbit
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
-
Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: Game Development: Map Rabbit
thats actually cool idea,utillity centers managed by kingdoms would certainly help the vision of player run big cities like in mmo but players instead of npcsMafious wrote:if windmills or watermills are going to be a thing they should be built by kingdoms and cost authority, on top of producing flour of a lot better q, so you have and incentive of using a comunal mill instead of your shitty stone.
you could add some kind of mechanic to store a % of the flour produced in the mill as a kind of tax for using the royal mill.
Teleskop
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Map Rabbit
Most of the major factions have one or more private clients that are modded from the public ones, the public ones are the private ones with features removed, or some other variation of that.peanutzrgud wrote:Is that one in wizards tower?Avu wrote:Just a bunch from ken towers client that I used when I was playing. Not sure if some got implemented in vanilla because even when I played I still didn't use vanilla client it was that bad. And I'm sure the other client makers have implemented great things too (some here are from them originally)jorb wrote:Would love to know what custom features you are referring to.
I dont remember seeing that name..
If it is could you link it/ pm me?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
peanutzrgud
- Posts: 198
- Joined: Sat Oct 08, 2016 4:18 am
Re: Game Development: Map Rabbit
And I assume they aren't too keen on sharing?
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Map Rabbit
Yeah because than other people could use their botspeanutzrgud wrote:And I assume they aren't too keen on sharing?
Suck me good and hard thru my jorts
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Map Rabbit
http://k-t.github.io/hafen/
Pretty much every single major faction has this link so I don't see why it can't be shared with the rest of the public, ken had stopped updating since the 2nd last patch because he did not think anyone was using his client any longer and really very few people are. It has been updated to incorporate the saddlebag/packrack patch but not the map one yet as far as I know.
It's a pretty great client when it's up to date and working properly even without some of the recent features added by other client developers.
Not really any bots on it just some simple scripts to ease the process of a few click-heavy things.
Pretty much every single major faction has this link so I don't see why it can't be shared with the rest of the public, ken had stopped updating since the 2nd last patch because he did not think anyone was using his client any longer and really very few people are. It has been updated to incorporate the saddlebag/packrack patch but not the map one yet as far as I know.
It's a pretty great client when it's up to date and working properly even without some of the recent features added by other client developers.
Not really any bots on it just some simple scripts to ease the process of a few click-heavy things.
-
Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Map Rabbit
i didn't have this clientKaios wrote:http://k-t.github.io/hafen/
Pretty much every single major faction has this link so I don't see why it can't be shared with the rest of the public, ken had stopped updating since the 2nd last patch because he did not think anyone was using his client any longer and really very few people are. It has been updated to incorporate the saddlebag/packrack patch but not the map one yet as far as I know.
It's a pretty great client when it's up to date and working properly even without some of the recent features added by other client developers.
Not really any bots on it just some simple scripts to ease the process of a few click-heavy things.
HnH Videos
God bless
God bless
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Map Rabbit
It's the only one that doesn't crash or give me weird graphics, and even if it did it'd still be my favorite. It doesn't come with a lot of the nonsense the others have, the UI is color-neutral and half transparent, autoupdate isn't disruptive, and all the important QoL features are there. Performance-wise it was the best client I knew.Kaios wrote: Pretty much every single major faction has this link so I don't see why it can't be shared with the rest of the public, ken had stopped updating since the 2nd last patch because he did not think anyone was using his client any longer and really very few people are. It has been updated to incorporate the saddlebag/packrack patch but not the map one yet as far as I know.
It's a pretty great client when it's up to date and working properly even without some of the recent features added by other client developers.
Not really any bots on it just some simple scripts to ease the process of a few click-heavy things.
I actually pmed jorb to ask him if he would implement some features, but the ones I was talking about stopped working after the combat update.
Venator
-
APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Map Rabbit
I chose this client when i got tired of making my own. I think this is the best client in terms of UI/usability currentlyKaios wrote:http://k-t.github.io/hafen/
It's a pretty great client when it's up to date and working properly even without some of the recent features added by other client developers.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Map Rabbit
Lol, noMafious wrote:if windmills or watermills are going to be a thing they should be built by kingdoms and cost authority
People would just grind q1 seeds into flour to lower the q of the tax poolMafious wrote:you could add some kind of mechanic to store a % of the flour produced in the mill as a kind of tax for using the royal mill.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
