Not impossible, but it's not trivial and more expensive. Client has to be sent only what character can see (or it will be hacked otherwise), which means much more granular world info between client and server. And all those culling view calculations would have be run on the server... over and over again for all active characters. Compare to "here are your 9 minimaps" protocol. That's just theoretical impracticalicies with it.Zepar72 wrote:Would it be possible to disable map rendering through walls? I'm talking about caves / mines.
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Hrenli
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Re: Things you would like to see changed before the new worl
Too old to rock-n-roll, too young to die.
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2d0x
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Re: Things you would like to see changed before the new worl
The question is not the complexity of the implementation, but the need for such a function. There are several simple ways, but the most trivial is reducing the range of visibility :\Hrenli wrote:Not impossible, but it's not trivial and more expensive...Zepar72 wrote:Would it be possible to disable map rendering through walls? I'm talking about caves / mines.
Excuse me, I don't speak English.
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Zepar72
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Re: Things you would like to see changed before the new worl
That would work too, i guess. But that would become annoying on surface. So maybe reducing visibility range in caves to bare minimum? That wouldn't be strange, considering we're in . . dark caves.2d0x wrote:The question is not the complexity of the implementation, but the need for such a function. There are several simple ways, but the most trivial is reducing the range of visibility :\Hrenli wrote:Not impossible, but it's not trivial and more expensive...Zepar72 wrote:Would it be possible to disable map rendering through walls? I'm talking about caves / mines.
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shubla
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Re: Things you would like to see changed before the new worl
change devs

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Granger
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Re: Things you would like to see changed before the new worl
There have been some discussions about that: viewtopic.php?p=760070#p760070Zepar72 wrote:So maybe reducing visibility range in caves to bare minimum? That wouldn't be strange, considering we're in . . dark caves.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Zepar72
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Re: Things you would like to see changed before the new worl
Yeah, i know that one. My issue is more about minimap, so you don't see through walls using minimap. The darkness is another idea whatsoever, which would be cool too imo.Granger wrote:There have been some discussions about that: viewtopic.php?p=760070#p760070Zepar72 wrote:So maybe reducing visibility range in caves to bare minimum? That wouldn't be strange, considering we're in . . dark caves.
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2d0x
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Re: Things you would like to see changed before the new worl
Dynamic visibility range, depending on lighting (for example: day, morning and evening, torch at night, night, torch in the mine, mine), if we are talking about implementation; it is hardly advisable to take into account the landscape.Zepar72 wrote:That would work too, i guess. But that would become annoying on surface. So maybe reducing visibility range in caves to bare minimum? That wouldn't be strange, considering we're in . . dark caves.
Last edited by 2d0x on Tue Jan 22, 2019 8:13 pm, edited 1 time in total.
Excuse me, I don't speak English.
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Granger
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Re: Things you would like to see changed before the new worl
I agree with the minimap to both arguments: it would be nice not having xray look via the minimaps for unexplored areas, but technically it would need removal minimaps and have the server deliver maps in smaller units. Would be a quite invasive change, which I would guess would also be way slower.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MightySheep
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Re: Things you would like to see changed before the new worl
I dont want to subscribe and get a shitty bicycle helmet agian, ive already got one, pls tell me thats gonna change?
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Ysh
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Re: Things you would like to see changed before the new worl
You have power to change this yourself.MightySheep wrote:I dont want to subscribe and get a shitty bicycle helmet agian, ive already got one, pls tell me thats gonna change?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.