Because we all know the 2 hobbyists that work on Haven want to/can develop their game as regularly and as quality-filled as an "average AAA" game or an indie game.Reeyfer wrote: I know there have been some changes, but really not shit compared to even your average AAA game that doesn't give a shit about its community or anything other than making money. Much less a small independent game, where you quite often get some serious continuing development as the years go on. Even when I played hours a day every day, hnh didn't really have significant updates with any regularity.
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Democreator
- Posts: 8
- Joined: Wed Jul 17, 2013 3:34 pm
- Location: The Atlantic Ocean. Seriously, look up "Azores".
Re: The Ghost of Christmas Future, II
We are a pawn of something greater: Memes.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The Ghost of Christmas Future, II
> Comparing 2 Swedish guys with their own vision to some streamlined braindead "AAA" junk family-friendly theme-park producers
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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txtrung0
- Posts: 86
- Joined: Fri Mar 09, 2012 7:19 am
Re: The Ghost of Christmas Future, II
Reminds me of Taipion and Sysdarn.
Even I am not that demanding -_-
Even I am not that demanding -_-
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: The Ghost of Christmas Future, II
Can you elaborate on who those two are?txtrung0 wrote:Reminds me of Taipion and Sysdarn.
Even I am not that demanding -_-

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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txtrung0
- Posts: 86
- Joined: Fri Mar 09, 2012 7:19 am
Re: The Ghost of Christmas Future, II
A lazy guy who demand info and changes because he doesn't want to improve himself. Turned into a dev-mocking player after failing too many times to count who every post gives cancer.
The next guy is an I'm always right guy who believe electrons control our sense just because he lost an argument.
I see that their spirits live on no matter where I go.
The next guy is an I'm always right guy who believe electrons control our sense just because he lost an argument.
I see that their spirits live on no matter where I go.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Ghost of Christmas Future, II
Easier to just say "two people who really aren't worth remembering because they brought nothing to the conversation." Anyone that wants to know specifics could go search the user's post history to get it. I feel like I got brain cancer just reading those names again.
(Sorry for the further derail. Some things are better left in the past.)
(Sorry for the further derail. Some things are better left in the past.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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txtrung0
- Posts: 86
- Joined: Fri Mar 09, 2012 7:19 am
Re: The Ghost of Christmas Future, II
You are absolutely right. Back on topic, any plan on improving the skills tree? (expanding, reducing, different mechanic, etc.)
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Democreator
- Posts: 8
- Joined: Wed Jul 17, 2013 3:34 pm
- Location: The Atlantic Ocean. Seriously, look up "Azores".
Re: The Ghost of Christmas Future, II
Agreed.MagicManICT wrote:Some things are better left in the past.
Will taming be as obnoxious as it is currently or will it be more exciting?
We are a pawn of something greater: Memes.
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: The Ghost of Christmas Future, II
YEEEEEEEEHAAAAAAW! Ride 'em kLauEboy!Democreator wrote:Will taming be as obnoxious as it is currently or will it be more exciting?
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Lupich
- Posts: 188
- Joined: Thu Mar 03, 2011 8:41 pm
Re: The Ghost of Christmas Future, II
I've scanned the thread but its too many pages, were any changes to combat mentioned?