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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: World 6
It crashed because I had set the wrong permissions on the map directories. It wouldn't crash because of the number of users. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: World 6
We've had 1500 players comfortably before.strpk0 wrote:349 people playing, I smell a crash.
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: World 6
Oh good to hear thatloftar wrote:It crashed because I had set the wrong permissions on the map directories. It wouldn't crash because of the number of users.
Granger wrote:Fuck off, please go grow yourself some decency.
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jdesarno
- Posts: 82
- Joined: Wed Oct 19, 2011 8:14 pm
Re: World 6
sigh the first place un touched i get a rabbit and a bone saw i strolled past a flock of deer and 2 boars so im good
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: World 6
I love how the announcement post for World N has subforum thread number (2N)^2 
Do you guys do this on purpose?
Do you guys do this on purpose?
What if Rosa Parks had a car?
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loftar
- Posts: 9095
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: World 6
Hm? How do you see this? I only see the global thread ID.Gauteamus wrote:I love how the announcement post for World N has subforum thread number (2N)^2 :D
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: World 6
Nah, it was just a silly yoke.
Sorry to have wasted your time.
How I would have enjoyed the number of updates between resets following such a progression, though
EDIT: to clarify, the Announcements subforum now has 144 threads
Sorry to have wasted your time.
How I would have enjoyed the number of updates between resets following such a progression, though
EDIT: to clarify, the Announcements subforum now has 144 threads
What if Rosa Parks had a car?