Game Development: Paving the Way

Announcements about major changes in Haven & Hearth.
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NaoWhut
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Re: Game Development: Paving the Way

Post by NaoWhut »

So why the fuck do peaceful farmers
get their slider effects back and us
warriors don't get ours?

+5 martial skills plz Loftorb
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LadyV
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Joined: Wed Jan 25, 2012 2:34 am

Re: Game Development: Paving the Way

Post by LadyV »

NaoWhut wrote:So why the fuck do peaceful farmers
get their slider effects back and us
warriors don't get ours?

+5 martial skills plz Loftorb
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We have a cuter pout? :P
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sabinati
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Re: Game Development: Paving the Way

Post by sabinati »

NaoWhut wrote:So why the fuck do peaceful farmers
get their slider effects back and us
warriors don't get ours?

+5 martial skills plz Loftorb
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you don't need them
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Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Paving the Way

Post by Sevenless »

*looks at his shotgunbow which is basically bubblegum, string, and a dirty stick*

You want MORE combat power?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Jimbable
Posts: 1
Joined: Mon Sep 07, 2015 9:18 pm

Re: Game Development: Paving the Way

Post by Jimbable »

About archery:
It's OP in PVP right now. Make Aiming with bow drop one or more combat maneuvers as if you were hit. After all you can't really dodge or jump while shooting (don't link me to the trickshooters). Otherwise it's impossible to hit archers in 1 on 1 fight.
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MagicManICT
Posts: 18435
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Re: Game Development: Paving the Way

Post by MagicManICT »

I'd be fore dropping the shoot action all together for that reason, but you can, in theory, dodge and, although it would likely ruin the bow, parry.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
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Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Paving the Way

Post by Sevenless »

MagicManICT wrote:I'd be fore dropping the shoot action all together for that reason, but you can, in theory, dodge and, although it would likely ruin the bow, parry.
If you get hit with an attack, regardless if you block it or not it should impact your aiming. That would be enough to prevent standing combat shotgunning at least. Also hunting feels pretty cheap with enough UA to aggro a mob and tank its attacks while you pointblank it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

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