Aside from citing that "I used to kill X without damage", what is everyone's argument that taking damage while fighting creatures (regardless of stats and armor) is such a bad thing?
I enjoy the risk/reward of the new combat system. I think that part of the problem is that everyone is used to being able to obtain animal products so easily in the past. In my opinion, other forms of hunting should be tuned to fall in line with this new system, rather than the other way around.
I like that the new system gives people an incentive to hunt together. I also like that the better products come at a cost. In addition, the system compensates you for your time spent training, even in the beginning against ants, with some LP. I think the concepts are sound.
I wonder if the healing downtime is too difficult for non-established players, however. Has anyone tried the "PvE progression" from square 1 (i.e., without access to quality gear and/or bandages, with small amounts of UA)? If it is too harsh, group players will outpace hermits at a much faster rate than before in a new world(not citing this an issue necessarily, just making an observation).
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Game Development: Bumfights
Honestly, when reading the op post explaining the new system it seemed very intuitive and much friendlier than the older one, you could imagine me happy. But the following posts, which aren't obvious shitposts but constructive criticism, make it look like this system is waaaay more complicated and unforgiving than the last one. I'm drunk, I'll edit this later. I forgot my point.
Oh I remember. I'll have to test it out myself tomorrow.
Oh I remember. I'll have to test it out myself tomorrow.
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kordny02
- Posts: 6
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Re: Game Development: Bumfights
Does that mean I shouldn't have two copies of "Shield Up"? Since I still do.Maneuvers differ from other combat effects in that they are gained by learning skills, rather than through Combat discoveries, and in that you will, thus, only ever be able to put one copy of any one of them in your combat school. You may still have several different maneuvers, of course.

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Jacobian123
- Posts: 1311
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Re: Game Development: Bumfights
I think he means you can only have one maneuver activated at a time in combat, since that's what I can seem to tell from using them. I can only have either shield up, parry, or call to arms.kordny02 wrote:Does that mean I shouldn't have two copies of "Shield Up"? Since I still do.Maneuvers differ from other combat effects in that they are gained by learning skills, rather than through Combat discoveries, and in that you will, thus, only ever be able to put one copy of any one of them in your combat school. You may still have several different maneuvers, of course.
I agree, it feels a lot more in-depth than the previous system, a bit more strategy involved. One might even say thought is required!Onep wrote:At first it seems super complicated, but once you try it out it actually makes a lot of sense. I think it needs some ironing out, but it definitely feels good.
I feel that this system might prevent some of the usual "ganky" fights and even them out a bit even when they do occur.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Bumfights
Yeah, sorry about that, kordny02. Some of the maneuvers were converted from previous blocks, and if you had more than one of those you may still have that. Only one should matter, however.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Bumfights
I already gave feedback on what I saw and have along time ago made my peace with it being ignored so I'm not sad about it.dageir wrote:We could ask Granger about the subject.
Maybe in some days I'll give more after having wrecked my character, just after it recovered from the first try, again.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Bumfights
Ok, my initial response might be coloured by my expectations.
I thought maybe the combat system would be more revamped and not build so much on
the old system.
I thought maybe the combat system would be more revamped and not build so much on
the old system.

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jorb
- Posts: 18715
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Re: Game Development: Bumfights
I did not ignore your feedback. I responded to it at some length.Granger wrote:being ignored
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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The_Lich_King
- Posts: 1507
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- Location: Another Island as per usual.
Re: Game Development: Bumfights
Ok i have now tested the new system and i can say that i like it better than old system. That being said i don't thing its fantastic. I think its a work in progress but definately an improvement. I don't think its as convoluted as people say because that implies lack of intuitive design whereas i believe its more just complex rather than convoluted.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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vatas
- Posts: 5254
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Re: Game Development: Bumfights
What does letter "μ" mean in the Parry's Block Weight formula?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)