ALL HAIL LOFTAR, WIZARD OF TIME!loftar wrote:Sorry, I'm going to take a rollback on this crash. I could probably fix it up properly, but there are several factors conspiring against me and I see a long night of debugging before me while I need that time to work on the reset instead. I hate having to resort to this, but Imma have to call it being what it is.
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Optimusisreal
- Posts: 2
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- Location: US
Re: Server Status Thread
I'm skeptical that you could, yet intrigued that you may.- Dale Gribble
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Schattengaenger
- Posts: 290
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Re: Server Status Thread
You really got your work cut out for you with this restart don't you? ^^
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GoliadTheCruel
- Posts: 1
- Joined: Sat Feb 02, 2019 12:37 am
Re: Server Status Thread
It's rubber banding too much to even play.
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shubla
- Posts: 13041
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- Location: Finland
Re: Server Status Thread
With 1500 players I'd say that the server is performing quite well.GoliadTheCruel wrote:It's rubber banding too much to even play.
Player count will probably halve within 24 hours so then there will be a lot less lag.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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loftar
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Re: Server Status Thread
It doth to me appear that ~1400 players seems to be the current maximum that the server can comfortably handle. If we're going to set new records on the next reset, it may be necessary to bump the priority of server parallelization a bit.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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avros008
- Posts: 486
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- Location: Türkiye!
Re: Server Status Thread
server is dead
dafels wrote:the midges are not the problem,
you're the problem