I pretty much agree with this.Avu wrote:
My suggestion make ghosts invulnerable to everyone else but the target. Make them fight one at a time with their target. Vengeance ghosts should be honorable and shit. If they win make them deal long term (not permanent that's bullshit) wounds with severe stat penalties up to including temporarily loss of limbs and crippled speed. Make it suck ballz but leave hope. If there is no hope there is alts. For vandalism and murder allow a SMALL chance of death. Again hope for someone in this case the one that wants vengeance. The more wounds you have on yourself the more likely you die from next ghost. Allow for a period of time before the combat with the ghosts is enforced until then you can intialize when you want or you can go deal with the one that summoned the ghost. Player fucking interaction people. You want people to call back their ghost for people to pay restitution and the like.
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Ethan
- Posts: 163
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Re: Game Development: A Touch of Vengeance
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Game Development: A Touch of Vengeance
All I can think of is this "From the heart of my very soul i curse you..."
Interesting patch. I'm more interested in the secondary things though. At least eh warriors have something new to play with.
Interesting patch. I'm more interested in the secondary things though. At least eh warriors have something new to play with.
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GladiatoR
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Re: Game Development: A Touch of Vengeance
Or make it possible to summon if you kill someone.
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Amanda44
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Re: Game Development: A Touch of Vengeance
Personally I think it's better for them not to be able to tell, otherwise it would defeat their usefulness in a way. Meaning, as a hermit (or small group) I'd be less inclined to send one after a bigger group if they were able to know it was me who sent it, for the obvious reason that it would simply incur further retaliation which may end up being much more severe than the initial attack.loftar wrote:We discussed the possibility of tracking the source of a defeated Nidbane, and decided we might add it if there seems to be a need for it. In the meantime, you can perhaps get at least a hint by watching the direction whence it comes.Amanda44 wrote:Does the perp have a way of knowing who sent the Nidbane? If for example they have scents out in different places, is there anything that tells them where the Nidbane came from?
Also, they look really good in the screenshots, scary and super cool! I'm almost tempted to commit a few crimes just so I get to see one up close.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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rye130
- Posts: 2557
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Re: Game Development: A Touch of Vengeance
Not a fan of this change. Makes the game less fun, doesn't make committing a crime any more difficult.
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themommawolf
- Posts: 157
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Re: Game Development: A Touch of Vengeance
An option as well, is to have the nidbane only visible to the criminal and/or the summoner.
No others may see it, or interact with it. one on one.
Anyone witnessing the "fight with oneself" would be interesting to say the least.
Also, as for the tracking of minor crimes (ie harvesting clay from someone elses claim, as was mentioned earlier)
Crimes could be tiered as to severity of punishment.
No others may see it, or interact with it. one on one.
Anyone witnessing the "fight with oneself" would be interesting to say the least.
Also, as for the tracking of minor crimes (ie harvesting clay from someone elses claim, as was mentioned earlier)
Crimes could be tiered as to severity of punishment.
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linkfanpc
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Re: Game Development: A Touch of Vengeance
Soo...when someone steals all my peas...i can send 50 ghouls after them?
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jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Asgaroth22
- Posts: 625
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Re: Game Development: A Touch of Vengeance
I guess the point isn't in making the crime difficult as in requiring more effort from you. It's to make it more risky. We're still waiting to hear of any raider getting rekt by the wraiths, so I wouldn't cross out this system straight away.rye130 wrote:Not a fan of this change. Makes the game less fun, doesn't make committing a crime any more difficult.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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vatas
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Re: Game Development: A Touch of Vengeance
Yes, if you are willing to spend 50 hard metal and 50 wax to craft 50 Fetters. You also need 6-7 Dolmens that cost around 50 stone, 30 bones and 20 dreams each.linkfanpc wrote:Soo...when someone steals all my peas...i can send 50 ghouls after them?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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FerrousToast
- Posts: 307
- Joined: Tue Dec 17, 2013 9:36 pm
Re: Game Development: A Touch of Vengeance
wow... now that you point that out it once again just seems to make the strong stronger. They don't fear the ghosts that might be sent against them, and if some derpy hermit thinks they can get vengeance by tracking them down, stealing some good quality soil, illegally traveling 1 or 2 roads, and chopping down a weeping willow right next to/outside a gate will find rather then the people who hurt them once come back to camp a ram because they have a grudge now, come with a wave of 50 ghosts to watch you be torn apart inside you're own walls that have become a cage. I suppose it does neutralize brickwall defense in that sense.vatas wrote: Yes, if you are willing to spend 50 hard metal and 50 wax to craft 50 Fetters. You also need 6-7 Dolmens that cost around 50 stone, 30 bones and 20 dreams each.
