Game Development: Bumfights

Announcements about major changes in Haven & Hearth.
Krogrim
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Re: Game Development: Bumfights

Post by Krogrim »

jorb wrote:
Granger wrote:being ignored
I did not ignore your feedback. I responded to it at some length.
Can you answer me, too? My ass is still burning in the hellfire after death of my heartling.

The question is, how do you suggest we fight with mammoths and trolls?
Krogrim wrote:
jorb wrote:
  • There should be animals which are too difficult to take on alone.
But for fair hunting, without cliffs or boats or etc, someone must tank that difficult animals and someone must deal damage. Now its untankable (within reasonable limits). Or it must be a dozen rangers, who have one volley of arrows to kill the animal? For what then we have melee combat?
The Group is not the answer. I can not imagine what stats need a fighter, to soak them strikes.

Maybe you want to say that I was not ready for tanking mammoths? (my stats I wrote earlier and dont think that they was suck) Or maybe mammoths now can not be killed in melee?
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Ysh
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Re: Game Development: Bumfights

Post by Ysh »

jorb wrote:
Granger wrote:being ignored
I did not ignore your feedback. I responded to it at some length.
If you do not do what Granger is say, it is ignore to this Granger. The possibility that his idea can be wrong does not exist in Granger world.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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azrid
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Re: Game Development: Bumfights

Post by azrid »

I just use chop and kill everything.
Killed bear like that without getting damaged
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shubla
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Re: Game Development: Bumfights

Post by shubla »

azrid wrote:I just use chop and kill everything.
Killed bear like that without getting damaged
This

you can literally kill all animals by aggroing them and then pressing number 1 key down and wait for some time. (You have to bind chop to it first)
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Onep
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Re: Game Development: Bumfights

Post by Onep »

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jorb
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Re: Game Development: Bumfights

Post by jorb »

shubla wrote:you can literally kill all animals by aggroing them and then pressing number 1 key down and wait for some time. (You have to bind chop to it first)
Yes, if your stats are high enough, you can. Is that not as it should be?

The animal AI isn't fantastic, and it could do more interesting things. Point perhaps being that I'm not sure that animals shouldn't die from a mean look at some point in your character development.
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azrid
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Re: Game Development: Bumfights

Post by azrid »

Maybe removing stat caps was a mistake.
No human should be this strong.
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ven
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Re: Game Development: Bumfights

Post by ven »

Being this strong isn't a problem
Living forever is.
Stats need some sort of use-based decay.
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shubla
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Re: Game Development: Bumfights

Post by shubla »

jorb wrote:
shubla wrote:you can literally kill all animals by aggroing them and then pressing number 1 key down and wait for some time. (You have to bind chop to it first)
Yes, if your stats are high enough, you can. Is that not as it should be?

The animal AI isn't fantastic, and it could do more interesting things. Point perhaps being that I'm not sure that animals shouldn't die from a mean look at some point in your character development.
Same applies to players.
Just hold button 1 and they will die.
We need more ways for strong characters to die.
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jorb
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Re: Game Development: Bumfights

Post by jorb »

shubla wrote:Same applies to players.
Just hold button 1 and they will die.
...?

Nope.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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