If the guy who doesn't have rage wants to fight, he should take rage. He risks nothing and gains everything by being able to fight while avoiding the penelty of death. The whole being able to drop combat with them is the perfect work around for the one glaring issue with this Rage change IMO.Granger wrote: You initiated combat - 'oh, things go bad for me' shouldn't give you an easy way out. Accept the responsibility that comes with power.
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Nek
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Re: Prelude, pt. II: World 11 Changelog
Last edited by Nek on Thu Jan 31, 2019 2:00 am, edited 1 time in total.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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berthedin
- Posts: 162
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Re: Prelude, pt. II: World 11 Changelog
that roads nerf and charter stone nerf seems pretty shit, travelling few hours to visit your friend on the other side of the world isn't really good idea, people will get bored to travel few hours around the world, why something like fast travel was bad idea.
Atikin:
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
whats wrong with me, is that i just wanted a couple of fucking days of peace, but nah your stupid polish ass has to go and fuck it up by ko'ing ppl on the NK realm and casusing more issues and drama.
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dafels
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Re: Prelude, pt. II: World 11 Changelog
You should sometimes make compromises for the sake of balance and this is the best solution to pvp and I dont think think you will be able to come up to with a better one...Granger wrote: You initiated combat - 'oh, things go bad for me' shouldn't give you an easy way out. Accept the responsibility that comes with power.
Click to read Developer's thoughts on PvP
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NOOBY93
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Re: Prelude, pt. II: World 11 Changelog
yesyesyes, and much more implications than just ruining visiting friends. hopefully the devs take the problems with weariness seriously.berthedin wrote:that roads nerf and charter stone nerf seems pretty shit, travelling few hours to visit your friend on the other side of the world isn't really good idea, people will get bored to travel few hours around the world, why something like fast travel was bad idea.
Jalpha wrote:I believe in my interpretation of things.
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Granger
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Re: Prelude, pt. II: World 11 Changelog
So you want to have not being able to continue combat as the price to pay for non-rage anti-die?dafels wrote:You should sometimes make compromises for the sake of balance and this is the best solution to pvp and I dont think think you will be able to come up to with a better one...Granger wrote: You initiated combat - 'oh, things go bad for me' shouldn't give you an easy way out. Accept the responsibility that comes with power.
Not really convinced at first glance, but will meditate a bit about that.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ChildhoodObesity
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Re: Prelude, pt. II: World 11 Changelog
i really dont understand the desire to fuck with roads like this, just another reason for people to quit early
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Ozzy123
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Re: Prelude, pt. II: World 11 Changelog
+1ChildhoodObesity wrote:i really dont understand the desire to fuck with roads like this, just another reason for people to quit early
Imagine being outlawed so you can't sleep in bed, not having any heartwood leaves as they are gonna become expensive AF, having 100% travel weariness or not enough Will and you want to visit your friend that lives on another side of the world, you literally can't or you are forced to boat there, then knarr, then boat again, then carry the boat over land, then boat again. I really really don't like this idea, it's bad for both newbies and hardcore players.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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SnuggleSnail
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Re: Prelude, pt. II: World 11 Changelog
It's gonna be fun shooting retards that don't have rage with my bow, then immediately peacing them, then shooting them again them over and over...non-rage chars being auto-peaceful
Following nerds around on my 2 survival char hitting animals they're trying to hunt once. Maybe even aggro/deaggro to stop them hearthing.
Is vandalism/theft going to be tied behind rage??
The death on rage thing is still worse without auto-peaceful, though... Like, I think the current system is way better than anything suggested here, other than DDD's thread/variants of, but that's been brought up like 10 times in 10 different threads so I assume that's already been internally rejected?
Building 6 curtain walls, + plot walls for every industry, just like legacy.Siege Changes
I really feel like the current system would be better if you just made:
1) Claims that overlap other claims being damaged damages all claims;
2) Claims cannot be removed/expanded when they're damaged;
3) Broken claims don't give visitor ever.
Why tho... Who wants to rebuild all of their racks once a month, or more. It's tedious on the same level as manually making pepper for everything you eat. it's just going to result in everybody having cheeserack bots, in the same way everybody had pepper bots. I've already started making the tree planting script... Something I previous enjoyed doing manually, but don't want to do on that kind of scale.Cheese Rack Softcap
Building safe palis, but with 2-3 sets of walls instead of one, so they're basically the same thing except now I have all these keyrings, and need to change a fuckload of locks every now and then. I guess you get the added bonus of retards OCCASIONALLY trying to follow you in and dying. The reason there weren't so many safe palis in legacy is that it was super resource intensive to build small brick wall boxes with multiple gates. With palis being viable, and as ridiculously cheap as they are, this does basically nothing.Visitor Gate
That's fair enough, if the larpers want it, I gues... but oh boy, I hate it so much.There is now decay in caves, albeit only about 1/10th of what it is in the overworld.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Nek
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Re: Prelude, pt. II: World 11 Changelog
Bitching about visitor gates being implemented poorly aside -
Good job with a lot of those changes jorb & loftar, I either like most of them or don't have enough experience on some of them to have a strong opinion as to if they're actually good changes or not (like sieging, it's always too tedious so I've never bothered going through with it). If I did have to comment on it then I'd say on paper it seems like it's a step in the right direction but you should listen to the people who actually have the patience to go through with sieges and have done them in the past over me for sure.
Quality stuff either way t b h
Now just fucking go with my plan for visitor gates before the world starts and every base is plastered with them thus making it impossible for you to change it for the better until NEXT WORLD. Going another world with visitor debuff garbage does not sound fun.
Good job with a lot of those changes jorb & loftar, I either like most of them or don't have enough experience on some of them to have a strong opinion as to if they're actually good changes or not (like sieging, it's always too tedious so I've never bothered going through with it). If I did have to comment on it then I'd say on paper it seems like it's a step in the right direction but you should listen to the people who actually have the patience to go through with sieges and have done them in the past over me for sure.
Quality stuff either way t b h
Now just fucking go with my plan for visitor gates before the world starts and every base is plastered with them thus making it impossible for you to change it for the better until NEXT WORLD. Going another world with visitor debuff garbage does not sound fun.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Prelude, pt. II: World 11 Changelog
Well, the person that you aggroed and shoot would obviously just run or hide behind a hitbox and port back, if someone would just stay there and let you shoot them over and over then he deserves it.SnuggleSnail wrote:It's gonna be fun shooting retards that don't have rage with my bow, then immediately peacing them, then shooting them again them over and over...non-rage chars being auto-peaceful
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..