Dynamically Spawning Monuments and World Wonders

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Handofevil
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Re: Dynamically Spawning Monuments and World Wonders

Post by Handofevil »

Not is Sab drives them all off.
NaoWhut wrote: a nice juicy jorb dong.
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Irish_Pride
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Re: Dynamically Spawning Monuments and World Wonders

Post by Irish_Pride »

Handofevil wrote:Not is Sab drives them all off.
:cry:
Lol why u mad tho?
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sabinati
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Re: Dynamically Spawning Monuments and World Wonders

Post by sabinati »

no, i get it, they're fucking majestic unicorns of the sea and all that shit, but that's completely irrelevant to this topic
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Irish_Pride
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Re: Dynamically Spawning Monuments and World Wonders

Post by Irish_Pride »

sabinati wrote:no, i get it, they're fucking majestic unicorns of the sea and all that shit, but that's completely irrelevant to this topic
They're wonders of the world, AKA world wonders.
Very relevant.
Lol why u mad tho?
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Handofevil
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Re: Dynamically Spawning Monuments and World Wonders

Post by Handofevil »

Replace boats with narwals :)

Going to be serious for a bit, but as for the world monuments, I think that it should be built in sections. You could reserve a space for the entire monument, but it should mainly be built in sections.
NaoWhut wrote: a nice juicy jorb dong.
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rye130
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Re: Dynamically Spawning Monuments and World Wonders

Post by rye130 »

bitza wrote:
rye130 wrote:
Right now there really isn't any "need" for ingame drama, if the community so choose we could very easily make a utopian society wherein goods are distributed fairly and equally
not all raids are carried out just for the lolz, there have been plenty of fights over mines, clay spots, etc
Didn't mean to make it sound like I was considering all I game raids to be pointless, just meant more that a lot of the conflicts are completely player created and could be completely avoided and I think a lot of the conflicts are avoided.

I think that with a monument being the center for some sort of territory control/king of the hill meta game, that the conflicts or raids and such would be a lot more meaningful and therefore not be avoided as much (good thing IMO). It would add a real reason for conflict between groups.
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rye130
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Re: Dynamically Spawning Monuments and World Wonders

Post by rye130 »

Bump.

More endgame please!
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DatOneGuy
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Re: Dynamically Spawning Monuments and World Wonders

Post by DatOneGuy »

rye130 wrote:More endgame please!
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Danno
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Re: Dynamically Spawning Monuments and World Wonders

Post by Danno »

Geysers and stuff sound cool.
DatOneGuy wrote:
rye130 wrote:More endgame please!
RIP
Melgui
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Re: Dynamically Spawning Monuments and World Wonders

Post by Melgui »

rye130 wrote:Bump.

More endgame please!
Agree, maybe geysers, volvanoes, or any other natural stuff would be nice but no "random spawing" buildings please. Keep the game clean of non-user-made content.

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