-
Handofevil
- Posts: 152
- Joined: Tue Jun 22, 2010 3:46 am
Re: Dynamically Spawning Monuments and World Wonders
Not is Sab drives them all off.
NaoWhut wrote: a nice juicy jorb dong.
-
Irish_Pride
- Posts: 237
- Joined: Wed Aug 18, 2010 10:11 pm
Re: Dynamically Spawning Monuments and World Wonders
Handofevil wrote:Not is Sab drives them all off.
Lol why u mad tho?
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Dynamically Spawning Monuments and World Wonders
no, i get it, they're fucking majestic unicorns of the sea and all that shit, but that's completely irrelevant to this topic
-
Irish_Pride
- Posts: 237
- Joined: Wed Aug 18, 2010 10:11 pm
Re: Dynamically Spawning Monuments and World Wonders
They're wonders of the world, AKA world wonders.sabinati wrote:no, i get it, they're fucking majestic unicorns of the sea and all that shit, but that's completely irrelevant to this topic
Very relevant.
Lol why u mad tho?
-
Handofevil
- Posts: 152
- Joined: Tue Jun 22, 2010 3:46 am
Re: Dynamically Spawning Monuments and World Wonders
Replace boats with narwals
Going to be serious for a bit, but as for the world monuments, I think that it should be built in sections. You could reserve a space for the entire monument, but it should mainly be built in sections.
Going to be serious for a bit, but as for the world monuments, I think that it should be built in sections. You could reserve a space for the entire monument, but it should mainly be built in sections.
NaoWhut wrote: a nice juicy jorb dong.
-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Dynamically Spawning Monuments and World Wonders
Didn't mean to make it sound like I was considering all I game raids to be pointless, just meant more that a lot of the conflicts are completely player created and could be completely avoided and I think a lot of the conflicts are avoided.bitza wrote:not all raids are carried out just for the lolz, there have been plenty of fights over mines, clay spots, etcrye130 wrote:
Right now there really isn't any "need" for ingame drama, if the community so choose we could very easily make a utopian society wherein goods are distributed fairly and equally
I think that with a monument being the center for some sort of territory control/king of the hill meta game, that the conflicts or raids and such would be a lot more meaningful and therefore not be avoided as much (good thing IMO). It would add a real reason for conflict between groups.
-
rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Dynamically Spawning Monuments and World Wonders
Bump.
More endgame please!
More endgame please!
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Dynamically Spawning Monuments and World Wonders
rye130 wrote:More endgame please!
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Danno
- Posts: 429
- Joined: Tue Jul 13, 2010 12:21 am
- Location: Canada
Re: Dynamically Spawning Monuments and World Wonders
Geysers and stuff sound cool.
DatOneGuy wrote:rye130 wrote:More endgame please!
RIP
-
Melgui
- Posts: 149
- Joined: Tue Jun 22, 2010 10:08 am
Re: Dynamically Spawning Monuments and World Wonders
Agree, maybe geysers, volvanoes, or any other natural stuff would be nice but no "random spawing" buildings please. Keep the game clean of non-user-made content.rye130 wrote:Bump.
More endgame please!