Constantinople xroad again?

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.
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Dataslycer
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Constantinople xroad again?

Post by Dataslycer »

It's ready though the time I am on tends to be random.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Badger_Bishop
Posts: 63
Joined: Fri Oct 15, 2010 6:41 am

Re: Constantinople xroad again?

Post by Badger_Bishop »

Is having a signpost in/near your village problematic? My community consists of only a few claims between a few more people, we don't have a village or anything yet though. We travel 2SG to get to Nople, and the closest signpost we found was broken and in a dead village. Any suggestions to getting around better/faster?
Began in World 3:
Bishop Lawspeaker of The Den of Badgers
Ripley member of Odditown

Continued in World 4:
Bishop Lawspeaker of Hatchet Flats
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Constantinople xroad again?

Post by burgingham »

Setting up a village claim is really the best thing you can do then.

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